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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I will almost guarantee you the reason it's set up this way is to prevent people cheesing gear drops. Yes, it feels terrible in party finder when you lose that roll and, whup, nothing for you this week... but the alternative basically would make statics wildly overpowered.

    If, for instance, you could go in as many times as you wanted and roll on things until you won something, then you would absolutely have a group where they go "okay, we'll run the first fight, everyone pass on the gear and let <X> win everything." Then they'd run it again, and everyone would pass and let <Y> win everything. And then they'd run it again and everyone would pass and let <Z> win everything, and so on, until everyone had gotten the absolute maximum amount of gear possible from every fight in the tier.

    The fact that you get one shot during your first clear, and after that you not only can't roll but also will prevent others from rolling is almost assuredly to try to prevent that sort of cheesing. It doesn't make it less obnoxious, especially when progressing in PF, but I would bet you solid money that if they didn't do this people would absolutely shortcut the gear grind that way immediately.

    Allowing for that, the one thing I really do wish they'd change is not deduct a chest when only one person in the group has cleared already that week. Having that one slot of leeway does not allow for open-ended gear cheesing, but it does make it a lot less annoying for a static to find a sub if they're missing someone on a raid night.
    (5)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #2
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Packetdancer View Post
    I will almost guarantee you the reason it's set up this way is to prevent people cheesing gear drops. Yes, it feels terrible in party finder when you lose that roll and, whup, nothing for you this week... but the alternative basically would make statics wildly overpowered.

    If, for instance, you could go in as many times as you wanted and roll on things until you won something, then you would absolutely have a group where they go "okay, we'll run the first fight, everyone pass on the gear and let <X> win everything." Then they'd run it again, and everyone would pass and let <Y> win everything. And then they'd run it again and everyone would pass and let <Z> win everything, and so on, until everyone had gotten the absolute maximum amount of gear possible from every fight in the tier.
    This would not work under any circumstance in the idea posed by the guy you're replying to. You'd be guaranteed one drop a week in his idea still. Everyone would. No one would have to wait. You imagined yourself an idea that is obviously a bad idea.
    (1)