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  1. #11
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    they need to reduce pants, weapons, and chests to 6 books from 8

    reducing the left siders from 6 to 4 was a god send, but they can do more
    (8)

  2. #12
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Both the savage loot system and the tomestone system very poorly cater to an MMO that otherwise encourages you to play multiple jobs and allows you to change jobs on one character. This is especially odd considering each expansion increases the total number of jobs, and the gear system also does not compliment the reality of different jobs within the same role prioritizing different stats.

    There are two points in favor of the current system that I agree are important: the first is that they need this content to last to keep people subbed and to keep people running said content in effort to keep it populated. The second is that it would not be healthy if there were no limits and BiS could be aggressively grinded out in potentially all of one week. If there was no tomestone limit, for example, there would be people who would grind out a full tomestone set in a matter of days, which is both unhealthy for them in real life and also would push them to burn out fast which isn't great for the game's profits. It would also put a lot of pressure on other players to do the same.

    That said, there are definitely ways we could improve this system that enable people to more easily gear more jobs over time. For example, the tomestone weekly limit could increase with each passing week, as well as potentially increasing the tomestone rewards from roulettes, making it easier and faster to get more gear for more jobs as the weeks go by in a patch cycle. Purchasing raid gear with books could also decrease the amount of books needed for the next piece by half until each piece costs 1 book.

    Example of how this would work:
    Raid Weapon: 8 books/weeks > 4 books/weeks > 2 books/weeks > 1 book/week

    Doing so would still limit your ability to gear up early on, but becomes more lax later on and allows you to potentially gear up many jobs far more quickly.

    One other thing I think I'd add is perhaps coffers earned should be broken down into coffers by role. For example, rather than 4 coffers anyone can roll on, you get 1 tank coffer, 1 healer coffer, and 2 DPS coffers. As it stands, coffers significantly benefit DPS, and tank and healer players often get shafted in premades, but ensuring tanks and healers have their own coffer can balance that out in a more healthy way.
    (9)
    Last edited by ty_taurus; 09-08-2022 at 05:07 AM.

  3. #13
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That's what the books are for. Free upgrades for clearing x amount of weeks.

    They aren't going to guarantee everyone gets a drop every week. They want the content to stay alive.
    See that's an excuse. Time keeping is archaic and not needed today. Content will ALWAYS be alive people will still play it. Let everyone gear up as they should be able. Not take months to gear up 1 I repeat 1 class.
    (2)

  4. #14
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Velvet_Lunarfang View Post
    See that's an excuse. Time keeping is archaic and not needed today. Content will ALWAYS be alive people will still play it. Let everyone gear up as they should be able. Not take months to gear up 1 I repeat 1 class.
    Really? You don't think groups that could get away with clearing and gearing in a week or two wouldn't do that and unsub?
    (6)

  5. #15
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Really? You don't think groups that could get away with clearing and gearing in a week or two wouldn't do that and unsub?
    Gearing your main job, entirely, in a week or two is a bit much. Restricting you to only being able to gear your main job in (on average) 9-12 weeks without gear-funnel, is just as absurd in the opposite direction IMO.

    There's a middleground that needs to be found here, but the system at the moment is basically CBT to gear through PF.
    (6)

  6. #16
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    You must be new here. Welcome to Final Fantasy XIV. I've complained about this years ago, and I'm sure you won't be the last to do so.

    I'll get straight to the point - this is the game you're playing. They do this on purpose to make it so that people take at minimum 2 months to fully gear a single character. Otherwise, people would just gear their character in a flash, and then just unsubscribe. At least, that's what they think.

    In a game that goes months without new content, you can somewhat see how this almost makes sense. However, there's a HUGE flaw with this system, that affects players who actually want to play the game.

    Imagine you like to raid. You love raiding. You log into the game and want to do the new Savage. However, you already cleared that week. So naturally, every party you join will probably not want to do the raid with you, or they'll be sacrificing their own rewards. Even if you didn't win anything, you still can't raid with other players.

    As a consequence, the raiding scene simply becomes you logging in on Tuesday, doing the raids, capping your tomes and then logging off for the rest of the week.

    Like I said earlier, this is the game you're playing. This is raiding in FFXIV. It made me quit the game once a few years ago. Nowadays, the only reason it doesn't bother me, is because FFXIV isn't the game I play to pass most of my time. I've found other, better games for that.
    (6)

  7. #17
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,120
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BluexBird View Post
    You must be new here. Welcome to Final Fantasy XIV. I've complained about this years ago, and I'm sure you won't be the last to do so.

    I'll get straight to the point - this is the game you're playing. They do this on purpose to make it so that people take at minimum 2 months to fully gear a single character. Otherwise, people would just gear their character in a flash, and then just unsubscribe. At least, that's what they think.
    A lot of statics are doing split clears so they can get BiS in a month. This seems to really only hurt casual players who use PF, go at their own pace, maybe don't clear week 1 or every single week. They're the ones who are left behind and don't get BiS by the time the next content drops.
    (3)

  8. #18
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by BluexBird View Post
    You must be new here. Welcome to Final Fantasy XIV. I've complained about this years ago, and I'm sure you won't be the last to do so.

    I'll get straight to the point - this is the game you're playing. They do this on purpose to make it so that people take at minimum 2 months to fully gear a single character. Otherwise, people would just gear their character in a flash, and then just unsubscribe. At least, that's what they think.

    In a game that goes months without new content, you can somewhat see how this almost makes sense. However, there's a HUGE flaw with this system, that affects players who actually want to play the game.

    Imagine you like to raid. You love raiding. You log into the game and want to do the new Savage. However, you already cleared that week. So naturally, every party you join will probably not want to do the raid with you, or they'll be sacrificing their own rewards. Even if you didn't win anything, you still can't raid with other players.

    As a consequence, the raiding scene simply becomes you logging in on Tuesday, doing the raids, capping your tomes and then logging off for the rest of the week.

    Like I said earlier, this is the game you're playing. This is raiding in FFXIV. It made me quit the game once a few years ago. Nowadays, the only reason it doesn't bother me, is because FFXIV isn't the game I play to pass most of my time. I've found other, better games for that.
    No, in a static it's at most 8 weeks to gear a job. Not minimum.

    Savage gaps are 32 weeks. That's 4 jobs to bis if none share gear. And savage is unlocked towards then end anyway.
    (2)

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,976
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Maybe it's not badly setup and you are just impatient. If you wait 8 weeks, you can buy a lot of the gear with books.

    Why do the raids for 8 weeks instead of looting it all in the first week? Because that is how the savage raids work in this game. They want you to reclear them for weeks and unless you are in a static that each has 8 characters, there isn't much of a workaround unless you get extremely lucky.

    Quote Originally Posted by Absurdity View Post
    That's definitely another issue with the loot system, they insist on adding 2 new jobs each expansion which means more jobs to gear depending on whether or not you actually play those, but we haven't gotten more ways to gear those jobs at the same time.
    They have not added new gear types, so there is nothing new except the weapons. They appear as coffers now so you don't even have to clear on the jobs you want them for.

    It's definitely true that SE works on the assumption we have a main job that we choose for a raid tier.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #20
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Need/greed/pass system was outdated at release. It "just works" in 95%+ of the game, but winning/losing item which is weekly time-gated and requires beating one of the hardest content in the game because of nothing but straight RNG is just bullshit.

    It doesn't affect statics yet it makes PF even bigger hell. Just drop pity books only at this point.
    (3)

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