they need to reduce pants, weapons, and chests to 6 books from 8
reducing the left siders from 6 to 4 was a god send, but they can do more
they need to reduce pants, weapons, and chests to 6 books from 8
reducing the left siders from 6 to 4 was a god send, but they can do more




Both the savage loot system and the tomestone system very poorly cater to an MMO that otherwise encourages you to play multiple jobs and allows you to change jobs on one character. This is especially odd considering each expansion increases the total number of jobs, and the gear system also does not compliment the reality of different jobs within the same role prioritizing different stats.
There are two points in favor of the current system that I agree are important: the first is that they need this content to last to keep people subbed and to keep people running said content in effort to keep it populated. The second is that it would not be healthy if there were no limits and BiS could be aggressively grinded out in potentially all of one week. If there was no tomestone limit, for example, there would be people who would grind out a full tomestone set in a matter of days, which is both unhealthy for them in real life and also would push them to burn out fast which isn't great for the game's profits. It would also put a lot of pressure on other players to do the same.
That said, there are definitely ways we could improve this system that enable people to more easily gear more jobs over time. For example, the tomestone weekly limit could increase with each passing week, as well as potentially increasing the tomestone rewards from roulettes, making it easier and faster to get more gear for more jobs as the weeks go by in a patch cycle. Purchasing raid gear with books could also decrease the amount of books needed for the next piece by half until each piece costs 1 book.
Example of how this would work:
Raid Weapon: 8 books/weeks > 4 books/weeks > 2 books/weeks > 1 book/week
Doing so would still limit your ability to gear up early on, but becomes more lax later on and allows you to potentially gear up many jobs far more quickly.
One other thing I think I'd add is perhaps coffers earned should be broken down into coffers by role. For example, rather than 4 coffers anyone can roll on, you get 1 tank coffer, 1 healer coffer, and 2 DPS coffers. As it stands, coffers significantly benefit DPS, and tank and healer players often get shafted in premades, but ensuring tanks and healers have their own coffer can balance that out in a more healthy way.
Last edited by ty_taurus; 09-08-2022 at 05:07 AM.
See that's an excuse. Time keeping is archaic and not needed today. Content will ALWAYS be alive people will still play it. Let everyone gear up as they should be able. Not take months to gear up 1 I repeat 1 class.





Really? You don't think groups that could get away with clearing and gearing in a week or two wouldn't do that and unsub?

Gearing your main job, entirely, in a week or two is a bit much. Restricting you to only being able to gear your main job in (on average) 9-12 weeks without gear-funnel, is just as absurd in the opposite direction IMO.
There's a middleground that needs to be found here, but the system at the moment is basically CBT to gear through PF.
You must be new here. Welcome to Final Fantasy XIV. I've complained about this years ago, and I'm sure you won't be the last to do so.
I'll get straight to the point - this is the game you're playing. They do this on purpose to make it so that people take at minimum 2 months to fully gear a single character. Otherwise, people would just gear their character in a flash, and then just unsubscribe. At least, that's what they think.
In a game that goes months without new content, you can somewhat see how this almost makes sense. However, there's a HUGE flaw with this system, that affects players who actually want to play the game.
Imagine you like to raid. You love raiding. You log into the game and want to do the new Savage. However, you already cleared that week. So naturally, every party you join will probably not want to do the raid with you, or they'll be sacrificing their own rewards. Even if you didn't win anything, you still can't raid with other players.
As a consequence, the raiding scene simply becomes you logging in on Tuesday, doing the raids, capping your tomes and then logging off for the rest of the week.
Like I said earlier, this is the game you're playing. This is raiding in FFXIV. It made me quit the game once a few years ago. Nowadays, the only reason it doesn't bother me, is because FFXIV isn't the game I play to pass most of my time. I've found other, better games for that.![]()



A lot of statics are doing split clears so they can get BiS in a month. This seems to really only hurt casual players who use PF, go at their own pace, maybe don't clear week 1 or every single week. They're the ones who are left behind and don't get BiS by the time the next content drops.You must be new here. Welcome to Final Fantasy XIV. I've complained about this years ago, and I'm sure you won't be the last to do so.
I'll get straight to the point - this is the game you're playing. They do this on purpose to make it so that people take at minimum 2 months to fully gear a single character. Otherwise, people would just gear their character in a flash, and then just unsubscribe. At least, that's what they think.





No, in a static it's at most 8 weeks to gear a job. Not minimum.You must be new here. Welcome to Final Fantasy XIV. I've complained about this years ago, and I'm sure you won't be the last to do so.
I'll get straight to the point - this is the game you're playing. They do this on purpose to make it so that people take at minimum 2 months to fully gear a single character. Otherwise, people would just gear their character in a flash, and then just unsubscribe. At least, that's what they think.
In a game that goes months without new content, you can somewhat see how this almost makes sense. However, there's a HUGE flaw with this system, that affects players who actually want to play the game.
Imagine you like to raid. You love raiding. You log into the game and want to do the new Savage. However, you already cleared that week. So naturally, every party you join will probably not want to do the raid with you, or they'll be sacrificing their own rewards. Even if you didn't win anything, you still can't raid with other players.
As a consequence, the raiding scene simply becomes you logging in on Tuesday, doing the raids, capping your tomes and then logging off for the rest of the week.
Like I said earlier, this is the game you're playing. This is raiding in FFXIV. It made me quit the game once a few years ago. Nowadays, the only reason it doesn't bother me, is because FFXIV isn't the game I play to pass most of my time. I've found other, better games for that.
Savage gaps are 32 weeks. That's 4 jobs to bis if none share gear. And savage is unlocked towards then end anyway.




Maybe it's not badly setup and you are just impatient. If you wait 8 weeks, you can buy a lot of the gear with books.
Why do the raids for 8 weeks instead of looting it all in the first week? Because that is how the savage raids work in this game. They want you to reclear them for weeks and unless you are in a static that each has 8 characters, there isn't much of a workaround unless you get extremely lucky.
They have not added new gear types, so there is nothing new except the weapons. They appear as coffers now so you don't even have to clear on the jobs you want them for.
It's definitely true that SE works on the assumption we have a main job that we choose for a raid tier.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560



Need/greed/pass system was outdated at release. It "just works" in 95%+ of the game, but winning/losing item which is weekly time-gated and requires beating one of the hardest content in the game because of nothing but straight RNG is just bullshit.
It doesn't affect statics yet it makes PF even bigger hell. Just drop pity books only at this point.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


