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Thread: SAM is dead

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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    5.55 was the best iteration of SAM imo. At that point, nothing had been pruned, kenki costs were varied and made sense. And tsubame wasn't at 2 charges to make everything feel odd with cooldown timings. But while I'm here, I wanna poke at some of the points made towards my comments earlier.

    @RyuuZero
    "prepare for disappointment."
    -I already am disappointed, and I expect that to continue. Riveting point of debate.

    "have you ever hit a monster you shouldn't hit in PotD/HoH Content? One Geirskogul in the wrong direction and you wipe.
    For Samurai that's a bit harder, because have so much options, by just upgrading single target into AoE you automaticly get rid of that nuance, which is what I'm against in regards of Samurai."
    -this is extremely niche and also impossible to even compare. PotD caps at 60. HoH caps at 70. While DRG may have a big line aoe that requires some Thought and Skill to make use of without misstepping in higher floors where that could even be a problem, SAM doesn't get either of the abilities you're complaining about us suggesting consolidating beyond guren at 70, which btw, would be exactly the same scenario as DRG would be in your hypothetical. There is no Shoha or Senei to speak of in either of those instances.

    Didn't have time earlier to address that in my post before, but my work breaks are pretty short.
    (7)

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by xAFROx View Post
    5.55 was the best iteration of SAM imo. At that point, nothing had been pruned, kenki costs were varied and made sense. And tsubame wasn't at 2 charges to make everything feel odd with cooldown timings.
    Agreed.

    I personally think Ogi was a good addition, as it basically added another 2 GCD's over two minutes, which wouldn't destroy SkS choice but did make finding fillers a bit smoother. Charges on Tsubame and Meikyo were something I was initially open-minded about but quickly grew to dislike. All it does is shove SAM into a 2 minute burst window and in a very awkward way to boot. The further addition of Shifu/Jinpu buffs on finishers via Meikyo now meant you lost that feel of progressive build-up and Sen opener flexibility that once gave SAM more depth. Lastly, the addition of Shoha 2 and Fuga "upgrading" to a circle aoe were just the finishing touches that made 6.0 SAM feel less "together" than 5.55 SAM was.

    Has anyone here been paying attention to the dps disparity that exists between tanks for the first week of P5-8S? It's pretty bad; GNB and DRK are ahead of PLD and WAR by 400-600 dps, which is up to a 10% difference. We haven't had job balance that bad since early Stormblood. Echoing my previous comments on job design/balance/direction, it really feels like things are being phoned in more than ever now, like the job balancing team is burnt out and just going "fuck it" while they throw solutions at the wall to see what sticks. Cave Johnson would be proud, but he would also probably fire them for huffing moon dust.
    (3)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Quor View Post
    Has anyone here been paying attention to the dps disparity that exists between tanks for the first week of P5-8S? It's pretty bad; GNB and DRK are ahead of PLD and WAR by 400-600 dps, which is up to a 10% difference. We haven't had job balance that bad since early Stormblood. Echoing my previous comments on job design/balance/direction, it really feels like things are being phoned in more than ever now, like the job balancing team is burnt out and just going "fuck it" while they throw solutions at the wall to see what sticks. Cave Johnson would be proud, but he would also probably fire them for huffing moon dust.
    For outsiders looking in, can't really say until we see more data come in.

    Looking at the tier 1 charts, a 400-600 difference falls in line to the differences we saw in both 6.0 and 6.1. Apply gear scaling upwards and extending that lead to 500-600 isn't out of reason. The difference this time around is that it actively walled some "Week 1" groups.

    Frankly, I wouldn't worry about it. That wall literally disappeared this week for those who couldn't hop it last week, and it won't exist for all the non-week 1 groups out there, outside Friday+ PFing.
    (1)

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