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Thread: SAM is dead

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  1. #1
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    261
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    I am pouring one out for samurais and mchs. Samurai was my main from stormblood tell Endwalker. I may have switched to reaper but I still feel for you.
    (7)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I'm not a SAM main...nor to I play it optimally.

    I understand the community being upset about SAM, but I can only sympathize.

    I can't empathize as I was in a sinking boat for years as MNK, until the dev team actually played MNK and said "Wow....this sucks!". It took a long time to have those voices heard.

    Soooooo.... once SAM has had nearly 8 years of being let down like the MNK community....THEN I might show some empathy.


    Again I don't play SAM. For me kaiten was a clear case of style over substance. It was cool as hell visually, but boiled down to a button that pushed before midare. It wasn't really a choice, but a requirement. So I don't really see the need to have a button that was basically a Dark Arts equivalent. It being removed doesn't break the job, but it changes the flow of it's combat. And I think that is the real hold out for ALOT of people...they just don't think it was a big deal therefore why change it. Maybe i'm wrong.

    If SE were to bring back Kaiten...IF! It would have happened already....sad to say.

    I'm going to accept it's not coming back.... and if by some miracle it did...it would be in 7.0 as something VASTLY different. Possibly a 3 charge bonus that has a 60 second cooldown that requires no Kenki. i.e. Bunshin, inner release, requiscat, delirium, Summoner ifrit, titan, garuda charges, etc, etc.

    Something that doesn't require hitting it constantly and is more of a carry over buff that lasts through your burst phase.

    Time will tell.

    Keep pulling for it guys....it worked for MNK, and is slowly working for DRK (Living Dead).
    (1)
    Last edited by Sqwall; 08-24-2022 at 12:57 AM.

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sqwall View Post
    I'm not a SAM main...nor to I play it optimally.

    I understand the community being upset about SAM, but I can only sympathize.

    I can't empathize as I was in a sinking boat for years as MNK, until the dev team actually played MNK and said "Wow....this sucks!". It took a long time to have those voices heard.

    Soooooo.... once SAM has had nearly 8 years of being let down like the MNK community....THEN I might show some empathy.


    Again I don't play SAM. For me kaiten was a clear case of style over substance. It was cool as hell visually, but boiled down to a button that pushed before midare. It wasn't really a choice, but a requirement. So I don't really see the need to have a button that was basically a Dark Arts equivalent. It being removed doesn't break the job, but it changes the flow of it's combat. And I think that is the real hold out for ALOT of people...they just don't think it was a big deal therefore why change it. Maybe i'm wrong.

    If SE were to bring back Kaiten...IF! It would have happened already....sad to say.

    I'm going to accept it's not coming back.... and if by some miracle it did...it would be in 7.0 as something VASTLY different. Possibly a 3 charge bonus that has a 60 second cooldown that requires no Kenki. i.e. Bunshin, inner release, requiscat, delirium, Summoner ifrit, titan, garuda charges, etc, etc.

    Something that doesn't require hitting it constantly and is more of a carry over buff that lasts through your burst phase.

    Time will tell.

    Keep pulling for it guys....it worked for MNK, and is slowly working for DRK (Living Dead).
    New MNK is kinda bad though....Like who enjoys delaying the cool new animation because they have to double phoenix to line up with raid buffs? I'd rather have the tail end version of ShB MNK back. Current MNK is pretty boring to play.
    (2)

  4. #4
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ransu View Post
    New MNK is kinda bad though....Like who enjoys delaying the cool new animation because they have to double phoenix to line up with raid buffs? I'd rather have the tail end version of ShB MNK back. Current MNK is pretty boring to play.
    Agreed, it's clunky.
    The best Monk ever was was at the end of SB. It was a happy accident they removed in Shb. For once they did something right, they were really quick to delete it.
    (4)

  5. #5
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sqwall View Post
    I'm not a SAM main...nor to I play it optimally.

    I understand the community being upset about SAM, but I can only sympathize.

    I can't empathize as I was in a sinking boat for years as MNK, until the dev team actually played MNK and said "Wow....this sucks!". It took a long time to have those voices heard.

    Soooooo.... once SAM has had nearly 8 years of being let down like the MNK community....THEN I might show some empathy.
    And this petty mentality is why boomers will make sure you will never pay off your student loan.

    Literally nothing should ever be fixed because there's always someone who had to go uphill both ways throwing a tantrum if you do.
    (13)

  6. #6
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    With 6.1 only, Samurai went from the most popular melee with reaper during the previous savage raid to one of least played melee in Ultimate. Only reaper has fewer numbers but that's because it's quite weak in terms of burst for that content.
    Samurai used to be great at 1 min bursts, now it's completely gutted.

    There are now even more monks who cleared this ultimate than samurais, it's very telling the job lost all love from high end players.

    Terrible gameplay + gutted numbers = dead job. It's not even good at what it was doing before, and it's a mere shadow of its past self.

    Also guaranteed crits is equivalent to zero crit. It's the same result since it's basically a fixed potency. It's awful game design.
    (9)

  7. #7
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    To everyone who keeps saying midare is in the same place as fell cleave, I'd like to make clear it does not have guaranteed direct hit to make a critical direct hit. It is only guaranteed critical. So no, even of you want to say it's still a net positive, it is not equal.

    Also, of they're trying to address feedback about aoe, potency was not the issue. The shape of our casted aoe is what the problem is. I agree tenka goken needed more potency, I would even wager it should have been given the auto crit treatment like midare just so it isn't so obviously weak, but the main crucial detail that makes it so bad is the shape.

    Why is it still a circle!?!? It casts! It should have never been changed to a circle, leave it a cone.
    (4)

  8. #8
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    ugh.. again~ Shoha 1 and Shoha 2 are seperate because one is for single target and the other for AoE, same with Senei and Guren, aswell as the upcoming Single Target Ogi in 7.0, merging those type of attacks only turns the Samurai into a Dragoon with a Katana, since the Dragoon doesn't give a crap for such situations which the Samurai does! Yeah Dragoon also has AoE and Single Target Combos but Geirskogul and Nastrond only show the real nature of the Dragoon not taking these Situations as serious as the Samurai do.

    A better suggestion to 'address' button bloat would be to roll up Tsubamegaeshi into Iaijutsu, since Tsubamegaeshi doesn't contribute to meditaion anymore it's just a "Do your previous Iaijutsu..AGAIN " .. that could be put on one button.

    and of course Kaiten has to return, or else Samurai may remain requiring no brain to play, which is sad.
    (0)

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuuZero View Post
    ugh.. again~ Shoha 1 and Shoha 2 are seperate because one is for single target and the other for AoE, same with Senei and Guren, aswell as the upcoming Single Target Ogi in 7.0, merging those type of attacks only turns the Samurai into a Dragoon with a Katana, since the Dragoon doesn't give a crap for such situations which the Samurai does! Yeah Dragoon also has AoE and Single Target Combos but Geirskogul and Nastrond only show the real nature of the Dragoon not taking these Situations as serious as the Samurai do.

    A better suggestion to 'address' button bloat would be to roll up Tsubamegaeshi into Iaijutsu, since Tsubamegaeshi doesn't contribute to meditaion anymore it's just a "Do your previous Iaijutsu..AGAIN " .. that could be put on one button.

    and of course Kaiten has to return, or else Samurai may remain requiring no brain to play, which is sad.
    But why? Both Guren and Ogi Namakiri have mechanics built into them that hit hard on the first target and do less damage for every other target it hits. The mechanic is there. Why do we need a different ability for "aoe" on these specific skills? I'm not against having aoe rotation skills, but Shoha II could literally act exactly like Ogi (ESPECIALLY since Shoha II literally has the exact same animation as Shoha I. I can barely see the differences) and Guren could easily just be removed and place its aoe effect onto Senei which already has a frontal cone looking animation to it anyways (it also just looks way cooler than Guren). If we were to get a single target Ogi in 7.0 I'd literally scream. The skill is perfectly fine the way it is right now. Large potency on the first hit and reduced damage on each enemy hit after the first. We don't need that move to be split into two different skills.

    Also, people make the suggestions for shoha and guren because changing those skills make sense. Rolling Gaeshi into the Iaijutsu button however does not make sense because iaijutsu is multiple skills. Last thing I'd want is to accidentally hit Kaeshi: Higanbana. Also, merging Ogi into ishikoten would make sense because you can't even use Ogi without ishikoten. Why that move got its own button is beyond me. I know the live letter specifically said "action bloat" which means they wanted to clearly reduce the APM (they failed on that front) but if we really want to address the "button bloat" there are several ways they could do so easily without ruining the job.
    (4)
    Last edited by Ransu; 08-25-2022 at 11:15 PM.

  10. #10
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    I was a Monk main for a long time too, ARR to early SB, it was severly bad at the start of SB but got really good at the end of it, only to be completely destroyed TWICE in Shb.

    Monk never came back to its former glory, even today it's not great and very boring to me. Samurai took a hard hit as well in the middly of an xpack, making it completely dead to me. All the job flavour is gone. No more big hits (what's the point in casting big attacks if they hit that low ???). Casting Iaijutsus after a GCD feels like something is missing, there is a moment of nothing between the two that feels absolutely awful.

    I keep seeing the same shit, SE butchering functioning jobs for no reason.
    (7)

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