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  1. #31
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Doblyn if you break the back it will stop Doblyn from using that one time WS which breaks the shell and attack you for high damage since it's already broken.

    Boar after hitting the head it lessens the damage on the WS charge, or misses more but might be that it just seems that way.

    Not sure if this falls under incap category but like the black sheep when it uses that sleep skill when you fall asleep and get the bubble going, if another person run up from the side and hit it it will pop the bubble and stop from dealing the big damage. (doesn't seem to do it every time though.)
    (0)

  2. #32
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Awww... guys... thank you for the necro bump....
    I agree with all of you that say this should be an important feature.... It really can add to the "Skillful play" aspect of the game...

    Quote Originally Posted by Arcell View Post
    They need to add more visible incap to the game, it was one of the coolest things Monster Hunter did (as far back as 2004 on the PS2).
    You literally have no idea how much I've said this... Especially since not all breaks in MH result in a body part coming off... some just look more cracked or damaged after they've been broken.... You sir... you get me

    Quote Originally Posted by ydp002 View Post
    For this stuff what i really want is a bestiary, where it show you the monster drops. Also what part can be incapacitated and what weapon skill depending on the class. ^_^
    That would be cool.. maybe even levels.. so the more you kill, the more info is added to that particular monsters bestiary entry

    Akihiko Matsui... You legendary game developer... Make this happen... PLEASE
    (3)

  3. #33
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80

    Keep Incapacitation System

    Bumpin' again.

    Incapacitation System could bring another dimension to tough battles with almost all the suggestions on this thread (and not a crusty one, if I may say so).
    I'd love to see devs tweakin' it once the battle system is workin' properly, so please, don't throw this to the bottom shelf...
    (1)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  4. #34
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I've always enjoyed battle systems like this in other games. (b'.')b

    In fact the one they used in Mechwarrior 2 was brilliant fun, I used to spend hours just stomping around shooting off legs.

    Would conjurers and thaumaturges be able to utilise this in some way? Like, if they kept hitting the same spot on an enemy they could be affected with a DoT of the last element that hit it without having to cast the DoT on them?

  5. #35
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    However for us to properly utilise a system like this we'd need collision detection and that animation package error server fix so that we could have better computer<>server communication, which would make positioning easier.

    The other thing is I'd imagine it'd chew the server because each enemy would have to be registering itself to the server with all of it's attackable areas instead of it as a singular object.

  6. #36
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    To post on this topic if yo incap a mob their stance changes cause they are hurt and it usually takes 2-3 of the move to incap a mob......
    (0)

  7. #37
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    BUMP!

    If something is incapacitated, then it should have some sort of visual cue.

    Monster Hunter got this perfectly.
    (2)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Honz View Post
    Well I always thought the current system works just fine, I have not met anyone in game that needed explaining. Once in a while people might refer to the lodestone chart to see which weapon skills incaps which part, other than that I think the system is pretty straight forward. I would like more visual effects though. ie incap a goblin's right arm and they drop their weapon, or have the weapon look shattered and destroyed.
    ive been playing since open beta and did not know to this detail of incaps, infact i didnt know they were called incaps till just now.
    yeah i think they should definitely be more visible.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #39
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Super mega necro bump for 3 reasons

    1. because this is one of the few things I've NEVER seen Yoshi or any of the devs/mods touch on
    (Aside from briefly alluding to Ifrits horns once)

    2. Because Yoshi P mentioned incapping Ifrits horns once and after beating him hundreds of times... I've never seen it actually matter or do anything

    3. Because I'm doing company leves at Halatali and I consistently break the head (eye) of the Mogrels, Dodos and Bloodshot Eyes yet...
    It doesn't make them any squishier or easier to kill.
    they dont hit me for less.
    The Mongrel can still Sanguine Bite me after its head has been incapped
    The Dodo can still use Rancid belch that can slow or sleep me
    The Bloodshot eye can still paralyze me or use Seismic Scream
    Nothing special drops because of this
    (2)

  10. #40
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Even if incapacitating a mobs' head did affect attack/accuracy, the damn things die so quickly it is of no consequence.
    (0)
    My signature is edible. Go ahead, try some.

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