Zurvan will probably be a lot easier for people to handle than Seph or Sophia. She's gonna be such a nightmare. Even as BLU, the trauma is real.
I have no clue what it was like either. I'm going by blu experience and looking at the mechs that will trip up the most people. Sophia's scales likely claim so many more victims than Zurvan ever will.




For me, I was just confused on how the mechanic worked, and wasn't sure if the arena would tip towards the scale with more tethers, or fewer. In my brain at least, it can make sense that it goes either way. Plus in the EX version you also have to make sure you're standing the right distance, and can't just be on the correct side like in NM. That threw me off as well.
If I remember right, it was more the size of the meteor.For me, I was just confused on how the mechanic worked, and wasn't sure if the arena would tip towards the scale with more tethers, or fewer. In my brain at least, it can make sense that it goes either way. Plus in the EX version you also have to make sure you're standing the right distance, and can't just be on the correct side like in NM. That threw me off as well.
I think. And people just stand at the max range to the first side dip. That way, you'll be safe for the 2nd dip if you got the first right.
Then again, it just kills the people who does it wrong unlike seph that needs everyone to be on the ball or it's a wipe.


Please don't think I'm singling you out particularly, it's just that you're one of the more frequent posters who seems to feel this way -- that it's entirely the fault of the savage raid community that you aren't getting the content you want -- and so you make a convenient post to quote here as a jumping-off point.
In the case of Unreal, as folks have mentioned, it's not actually meant to be a difficulty tier at all; it's an attempt to faithfully recreate the fights at their original difficulty, just at level cap. The 'original difficulty' can vary widely on old fights; asking for the difficult fights brought into Unreal to be made easier misses the entire point of the feature.
(Mind you, asking for the easy fights -- like Ultima Weapon -- to be made harder in Unreal also misses the point to pretty much the same degree... it's going down the same wrong street, just in the opposite direction.)
If what you want is more midcore content -- e.g., stuff that's more challenging than the existing dungeons and normal raids -- I think most savage raiders would actually agree with you that the game needs more of that. There is something of a cliff to climb moving from normal mode raids to savage, and I promise you that most raiders would love to see a more coherent difficulty-tier that serves as an intermediate step to savage.
Many of us enjoy helping folks get started in savage, and would love more tools to do so. (I even try to run low-stress/low-salt teaching parties later in the tier!)
I think the issue is that many of these posts come across as asking not that there be midcore content added, but that content which already exists have the difficulty toned down and become that tier of content.
And that, yes, you will see savage raiders push back on. Of course you will. Saying "I would like a tier of content that is more challenging than what we have now, but maybe not as severe a step up as the stuff you're enjoying right now" is likely to have savage raiders go "Yes, that sounds excellent. We as a playerbase should try to convince the devs to do that." Saying "I want all of the stuff you already have to be changed into the stuff I like" is obviously going to put a more confrontational spin on things.
On the plus side, the current extremes in Endwalker do seem to indicate the devs are looking at making Extreme more or less the midcore content tier; the four we have right now are all... hm.
I wouldn't say "easy", because that's not a criteria that's remotely objective. What's easy for one person may be very difficult for another. But I will say I do think they're more approachable than some previous extremes; there's nothing in any of the four current ones I can think of that's remotely on the level of even, say, Hades EX's Universal Manipulation.
But if the current extremes are not what you're looking for, or if midcore content in general isn't the thing you're wanting... then I'd pose a question to you -- and I mean the more general 'you' here, not just JamieRose specifically.
What is it that you want, content-wise, that you are not currently getting?
i did Zurvan quite extensively back in HW, the main killer was people not knowing how to bait (and then actually get out of the way of) Southern Cross properly. doubly so during final phase with tether partners.
sophia wasn't too bad once the community eventually figured out you always going away from blue for tilts. but from release to the end of HW, ppl still ate Southern Cross lmao.
This made me realize how old that meme is now.
The enrage is a little too strict, and it seems like several people are just glossing over that. It's true the vast majority of runs haven't even made it that far, but the DPS check is likely a factor in people losing faith. You'll even see "wipe" calls if so much as two people die, even though every single group has a RDM and a SMN. If they don't cut out about 2% of his HP, I'll probably start asking people to bring potions. I used some this past week and noticed you can fit two in the second phase. A 5% damage increase on even a few people for 20% of the phase could negate some of those enrages.
Last edited by VictorSpoils; 09-06-2022 at 07:10 PM.





Wait, people don't use potions in current extreme and harder content? I thought melds, food and potions were a baseline expectation whenever seeing the enrage is a possibility. It could partly explain why some people consider extremes to be insurmountable obstacles.The enrage is a little too strict, and it seems like several people are just glossing over that. It's true the vast majority of runs haven't even made it that far, but the DPS check is likely a factor in people losing faith. You'll even see "wipe" calls if so much as two people die, even though every single group has a RDM and a SMN. If they don't cut out about 2% of his HP, I'll probably start asking people to bring potions. I used some this past week and noticed you can fit two in the second phase. A 5% damage increase on even a few people for 20% of the phase could negate some of those enrages.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




