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  1. #271
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by JamieRose View Post
    The problem I have with savage is not only in the mechanics and how stupidly easy it is to fail, but also how difficult it is to get any help with it. I know for a fact that these are far easier to do with call outs because I've been on voice to do BA with people and for the most part I have a pretty good handle on it.
    So, I definitely will agree that callouts make a fight easier when you're new to it and trying to figure it out. It's one reason I when I run learning parties later in the tier, I'll always offer Discord for callouts and explanations of mechanics.

    Because I do think there's a huge difference between "I understand what to do for this strat" and "I understand the mechanic itself, and thus why this strat works". It may not sound like one, but I genuinely think it's a huge one.

    I have said before -- and I do stand by this -- that callouts should ever only be a sanity check on your own read of mechanics. But when you're still trying to get the mechanics down, that sanity check is really useful.

    (I mean, this is part of why I started raid-calling; in order to feel confident enough to raid-call, I need to feel confident in my ability to read the mechanics. It made me push myself further.)

    Quote Originally Posted by JamieRose View Post
    PF lacks necessary things like callouts and the parties, even learning parties, tend to break up after three wipes. That's why they don't feel at all useful to me.
    I don't think PF is as bad overall as your experience suggests, but:
    1. Studies show that humans are very bad at perceiving statistics accurately; something you get emotional about will far outweigh something where you don't, and so your brain starts saying there was a lot more of the emotion-causing one. So while I suspect PF is not necessarily as bad as you feel it is, I also completely believe your brain is holding onto the bad experiences and sort of glazing over the parties that weren't as bad. Because everyone's brain does that.
    2. Even saying that, I admit Party Finder is wildly uneven at the best of times. You can have a prog party that sees enrage multiple times, and then an enrage-to-clear party that can't make it past the second major mechanic.

    So while I think it's completely viable to do a tier in party finder, I will also absolutely concede it's neither the most straightforward nor stress-free method to do so. And frankly, even though I was clearing fights and doing callouts, it was only last tier that I felt confident enough to venture into PF for actual prog groups with complete strangers.

    Quote Originally Posted by JamieRose View Post
    I have a very good memory, but the amount of mechanics and the extremely slim margin of error makes this feel more difficult than it needs to be. Many of the "tells" are very difficult to make out and it doesn't feel like Squeenix has done much to properly prepare people for Savage tier. This is why midcore is needed, after finishing the normal tiers of raids and trials, you are essentially thrown to the wolves and that is not a way to prepare someone for that level of difficulty.
    I will agree that the tells, taken as a whole, can be very hard to make out, yes; the fights in this game tend to have very visually 'busy' arenas, and then the mechanics themselves often only add to that.

    However, every mechanic I can think of has one or two specific details you can easily see. The real key is not learning to read the entire mechanic, but to read just the one or two things... because almost every mechanic has some hidden pattern, or a very limited number of options it can actually be.

    This is actually something I try to focus on in teaching parties; not just 'what do you do for this mechanic', but 'how does the mechanic work, and what is the easy way to read it'. Because I think that is a crucial skill to learn.

    Using the current tier and taking P5S as an example: for the first Ruby Glow, I simply look for which poison crystal is almost in the center. If there's a topaz crystal in that same quadrant, the safe spot is the empty square bordering that one. If there is not a topaz crystal in that spot, then that one is the safe square (albeit aaaaaall the way out at the edge).

    I do not need to look at the other three squares at all; I just need to glance at that one single thing, and that's enough to call the mechanic for the group.

    For the third Ruby Glow -- the 'memory game' -- you only need to see what the first and third safe spots are. The second safe spot will always be rotated one from the first, and the fourth will always be directly opposite the third. So I only need to see 'we start here' and 'the third step is here'; I can ignore the second and fourth steps entirely and still call the mechanic.

    Almost every mechanic has some simple way to read it like that... but the game's really good at hiding it behind a lot of smoke and mirrors and flash to make it look harder to read. And once your brain clicks over to that method, most of the mechanics become much easier to read.

    Quote Originally Posted by JamieRose View Post
    Especially when much of the difficulty feels fake since every mistake is pretty much a OHKO if not an out and out wipe.
    I don't think that's 'fake difficulty', that's the game trying to prevent folks from just cheesing mechanics by imposing a stricter penalty. (Because, well, as a playerbase, if there's a way to cheese something we will do it. Honestly, I feel like a portion of this tier is just the devs going "well, okay, try to cheese this tankbuster mechanic!")

    But yes, a key part of savage is that the group does need to work together; a lot of mechanics rely on specific people doing specific things, and I will grant it can be pretty frustrating if a group simply fails entirely to do that. It's bad enough when you're dying to your own mistakes, but dying to someone else's mistakes and thus feeling powerless to progress can definitely drive people to get snappish.

    (And it certainly doesn't help if the person whose mistakes you're dying to is killing people because they don't understand the mechanic, and no one is explaining it well.)

    Quote Originally Posted by JamieRose View Post
    So yeah, maybe what I need is a better way to ease in than to be entrusted to a random party that has 100% chance of failing or entrusted to a group of jerks who will kick me to curb if I don't rapidly meet their insanely high standards.
    I recognize the frustration and bitterness, but I'm going to offer a gentle reminder and callback to my earlier statement about how the human brain seizes on negative interactions and gives them greater weight than positive (or neutral) ones.

    Random PF groups do not have a 100% chance of failing; I've cleared fights for the first time in PF before, and here's the thing... I'm not particularly good. As I've said in other threads, I define myself as 'more an asset than a liability'; I am not an orange-parsing healer, but I will do tolerable damage, I will keep everyone alive (and will prioritize doing so over my own DPS), and I will do callouts (if applicable) while doing so.

    That said, I do also agree that PF is not the easiest way to get yourself more settled and feeling more secure in savage, especially since, yes, the jump from the general content of the game up to savage isn't a particularly smooth incline.

    So I do recommend finding a group to run with more consistently -- ideally one willing to explain mechanics! It doesn't have to be a 'real' static with a set 8-person roster and specific meeting times, honestly -- there are groups that are less formal than that. Some are huge, like Primal's "Primal Raid Community" Discord, which often runs teaching parties, others are less formal like the couple of farm groups I belong to.

    It might actually not hurt for you to try joining MilkieTea's raid server; a consistent group where you can learn their foibles and what they're likely to do makes for an easier learning environment, no question.

    I'm also willing to try to give advice or help where I can; I like teaching fights, though I usually wait until the tier is unlocked to avoid screwing anyone out of chests. But even without actually teaching, I'm certainly able to try going over what I as a raid caller do to read specific mechanics quickly. (You can find me as Packetdancer#4441 on Discord.)

    Anyway. That was a lot of words even by Packetdancer standards; hopefully some of them were helpful ones.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #272
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JamieRose View Post
    PF lacks necessary things like callouts
    as someone who does PF in a jpn server, callouts is definitely not necessary.
    Does it help? oh definitely. But it ultimately holds you back from learning the fight for yourself.
    (4)

  3. #273
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wolwosh View Post
    I actually "practiced" 9 hours last week before I got the clear, helping and giving advice politely.
    When I finally started getting picky with who I tried it with I cleared it twice in half an hour
    Sorry my attitude changes after 3 evenings of wiping..
    You need to understand that helping and giving advice politely is in contrast to someone who trivializes the difficulty of the encounter. Congratz that you cleared it after three nights. I finally cleared it yesterday before reset, so it took me two weeks, and I've done nothing but this fight since 6.2 release. There are still a lot of players out there right now still trying to get their first clear. Are you helping them as well? Or do you now just join 'Duty Complete' parties?

    I don't mean to compare grievances. I got frustrated too, and most of that are due to my own screwups. I am far more critical of my own mistakes. However, the clear rate should be a testament to the difficulty of the encounter.
    (1)

  4. #274
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    The best part of sephirot is how much it has exposed bad players. A good party skips 2nd knockback/adds entirely.

    A bad party hits enrage etc. Watching the people who thought this was another Ultima get absolutely gated and curb stomped has been one of the best clown shows in a while.
    (7)

  5. #275
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by hagare View Post
    as someone who does PF in a jpn server, callouts is definitely not necessary.
    Does it help? oh definitely. But it ultimately holds you back from learning the fight for yourself.
    I do think callouts are really useful when you're starting... up to a point. When you're reading the mechanic and second-guessing yourself and uncertain of the read, reading it as 'I go clockwise' and someone saying 'clockwise!' means "Yay, I was reading it correctly!" Reading it as 'I go clockwise' and someone says 'Counter-clockwise!' you know there's something you're not quite catching about it. (Or the raid-caller messed up, which does sometimes happen. I don't do it often, but I suspect every raid caller has had that moment of calling "East" and meaning, y'know, your other East. What's it called... "West", yeah, that one.)

    Conversely, learning a fight without callouts at all can sometimes mean reading it as 'I go clockwise' and then dying, and someone just immediately starts the countdown again without any discussion after the wipe. Did you read it wrong? Did someone else read it wrong and kill you? Did the server just say 'nope', because this game's netcode is at best haunted and possibly outright cursed by some forgotten dark god? WHO KNOWS!

    But yes, it's definitely possible to start relying on callouts instead of your own read of mechanics (rather than as a sanity-check on your own read), and I absolutely agree with you that doing so will hinder someone's ability to progress in the long run. It's why I prefer to make callouts rather than listening to them; it forces me to really be on the ball with reading the arena and fight.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #276
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Packetdancer View Post
    Conversely, learning a fight without callouts at all can sometimes mean reading it as 'I go clockwise' and then dying, and someone just immediately starts the countdown again without any discussion after the wipe. Did you read it wrong? Did someone else read it wrong and kill you? Did the server just say 'nope', because this game's netcode is at best haunted and possibly outright cursed by some forgotten dark god? WHO KNOWS!
    at that point, I either consult the guide or I ask around NN or my LSs.
    My first assumption is that I did something wrong. And if after reviewing stuff it turned out that it was someone else's I just shrugged and carry on.
    And even after I do it right, I still find ways to refine and do it better without hindering other people.
    Like when you stack to bait fists and go to your spot, Instead of sprinting, if I'm on RPR I use Hell's ingress, on DRG I turn and use elusive. That way, I get to the end quickly and there's less chance of clipping.
    This also works for wall + circle aoe in EX4 because despite macro, people tend to stack a bit too close and would clip you after AoE so being able to port back instantly is a godsent. And the purple gate staying around also helps tell people where you'll port to
    (0)

  7. #277
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by hagare View Post
    at that point, I either consult the guide or I ask around NN or my LSs.
    My first assumption is that I did something wrong. And if after reviewing stuff it turned out that it was someone else's I just shrugged and carry on.
    Sure, and I approach things similarly. And once you have that foundation of confidence, finding ways to optimize things -- be it your healing/mitigation strategy, or how to move most effectively for a given mechanic -- is half the fun of endgame content, for me.

    But if I look back to when I was a brand new shiny fresh-out-of-box raider who could barely find her ass in this game's endgame content with both hands and a map, I definitely know that at that time I lacked the confidence that I'd even be asking the right questions, much less that I'd necessarily be able to effectively make use of the answers. So as I took my first hesitant steps into savage (and often got immediately flattened), I know that I found callouts really useful as they gave me some added sanity-check on whether or not I was reading stuff correctly.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #278
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Packetdancer View Post
    Sure, and I approach things similarly. And once you have that foundation of confidence, finding ways to optimize things -- be it your healing/mitigation strategy, or how to move most effectively for a given mechanic -- is half the fun of endgame content, for me.

    But if I look back to when I was a brand new shiny fresh-out-of-box raider who could barely find her ass in this game's endgame content with both hands and a map, I definitely know that at that time I lacked the confidence that I'd even be asking the right questions, much less that I'd necessarily be able to effectively make use of the answers. So as I took my first hesitant steps into savage (and often got immediately flattened), I know that I found callouts really useful as they gave me some added sanity-check on whether or not I was reading stuff correctly.
    which is why I die practice die practice repeat ad infinitum.
    But you gotta be willing to take the first step and accept that you will fail a lot of times.
    and confidence, I still fear messing up when I do it xD
    (1)
    Last edited by hagare; 09-07-2022 at 03:13 PM.

  9. #279
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by hagare View Post
    as someone who does PF in a jpn server, callouts is definitely not necessary.
    Does it help? oh definitely. But it ultimately holds you back from learning the fight for yourself.
    Callouts don’t help people who don’t know what they are doing anyways.
    (4)

  10. #280
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,552
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MilkieTea View Post
    I'd like to extend an invitation for you to join my raid discord server.
    I am very interested to hear the end result of this.
    (0)

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