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Thread: Samurai Buff

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  1. #1
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vatom View Post
    Yeah and nerf DRG & SMN LB DMG too oh and also NIN no more chain kills... :l

    If they nerf SAM without adding anything again I want IMP removed crazy how one class has 2 LBs
    as my lb as dragoon doesn't go threw guard, nor do i have any form of CC or stun. so imo if Sam wants changes then add a fear effect to horrid roar and make wyremwind thrust it's own button and retune my missing jumps.
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  2. #2
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Latarma View Post
    as my lb as dragoon doesn't go threw guard, nor do i have any form of CC or stun. so imo if Sam wants changes then add a fear effect to horrid roar and make wyremwind thrust it's own button and retune my missing jumps.
    Quote Originally Posted by Karasio View Post
    And horrid roar is great IF you can hit someone with it and IF they're targeting you but as soon as you get CC'd and they walk away or if you're just not being hit it loses any value outside of the sad little 4k or so damage it does.
    I don't think fear will help
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  3. #3
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Latarma View Post
    as my lb as dragoon doesn't go threw guard, nor do i have any form of CC or stun. so imo if Sam wants changes then add a fear effect to horrid roar and make wyremwind thrust it's own button and retune my missing jumps.
    Nah adding fear to Roar would only make pvp even less interactive than it is now, since it's a form of CC that breaks guards and can't be cleansed. I'd rather see hard CC ripped out of other jobs' kits and guard-ignoring moves reworked. There's just way too much right now. But separating wyrmwind from elusive jump would be very nice, since it's one of dragoon's two dashes and in order to get to use our strongest ability we have to waste a dash that breaks binds. The whole thing with wyrmwind and elusive being in one button just kinda works against itself, because you'd use a dash to get in close to someone more often than not but wyrmwind scales off distance AWAY from the target. Just a bit stupid.

    Quote Originally Posted by Nikoto View Post
    You've basically just said that "Horrid Roar is good if you use it correctly" and then "but it's bad if the person counterplays it".

    I think it's fine where it is, right now it's nice to combine with every other life of the dragon buff so you don't get dicked as easily and you can really use it to hold the point for a short period of time if you need to, if you're holding off for your team.

    I agree that the LB is fine where it is, I would make 0 changes to it in either buffing or nerfing it.
    Honestly the only reason why dragoon LB is balanced is the 5 seconds you're forced to just fly around before being able to use the damage portion of it. If more LBs had something like THAT, there'd be a lot more to play around not just summoners and white mages deciding "hmm yes I'll drop my instant cast 18k damage nuke on the whole enemy team". Like with samurai, a 24k nuke through guard is already really strong for closing kills on people turtling or just getting some unblockable damage in, with an AOE. It really doesn't need the insta-kill portion. And we could go on for a while like this
    (1)