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If SAM's LB gets it's 100% HP damage effect removed than i want it to charge way faster as a trade off
Will put you on ignore if you can't form a logical argument but argue nonetheless

Last edited by Karasio; 09-08-2022 at 10:32 PM.



SAM has a bad kit and the LB is a big part of it. Deal 8k less with WhiteMage LB that also stuns and heals. When has someone ever died from something a SAM does besides the LB btw?
Will put you on ignore if you can't form a logical argument but argue nonetheless

Ah right because you're supposed to do everything, aoe bind, stun, multiple dashes AND the ability to 1v5 all the time.
Samurai doesn't have a bad kit, and that's without mentioning the mitigation buff, double hit that gets empowered on a single target or a shield on multiple.



Oh yeah that buff that last 5 seconds (less than what you are CCed probably) and is on a huge cooldown. Hey that long cooldown stuns also ignores stun! (With it's little damage). Most people i hear complain about SAM being too strong never played it and died once or twice to the LB without ever realizing they had the debuff on them. Should i list stronger jobs?
"Do everything job" - The MELEE with CAST TIMES, long Cooldown on key abilities and an easily avoidable kill LB (unlike Monk)
Will put you on ignore if you can't form a logical argument but argue nonetheless

I literally just checked and samurai's cooldowns are very much in line with the rest of the melee cast. 20 seconds on Namikiri (8k hit which has an instant free followup, both doing 12k on an isolated enemy or an 8k shield on 2 or more targets) and on midare (which comes with CC cleansing btw). And also an aoe lifesteal lmao.Oh yeah that buff that last 5 seconds (less than what you are CCed probably) and is on a huge cooldown. Hey that long cooldown stuns also ignores stun! (With it's little damage). Most people i hear complain about SAM being too strong never played it and died once or twice to the LB without ever realizing they had the debuff on them. Should i list stronger jobs?
"Do everything job" - The MELEE with CAST TIMES, long Cooldown on key abilities and an easily avoidable kill LB (unlike Monk)
For comparison, dragoon has 20 seconds on Geirskogul (which is a 4k hit which increases damage taken, leading into nastrond which scales up to 8k with lower HP) and elusive jump. Your stuff is literally not out of line compared to other jobs lmao.
Reaper's big boy nuke is on a 60 second cooldown ffs.
Last edited by Karasio; 09-08-2022 at 10:56 PM.



I was talking about those CCs that you mentioned. SAM's are all cleansable and on a longer cooldown or part of a combo. You never address the melee caster angle. What about that? By the fact that SAM is a melee who has cast times the kit would need to be better to justify the casting but 36k MCH LB go brr. Reaper's big boy nuke? That's not the uncleansable fear effect right? I'm just asking because SAM has no uncleansable CCs. Yeah it has an additional Purification. That has the same timing problems btw![]()
Will put you on ignore if you can't form a logical argument but argue nonetheless

Nobody's arguing ranged jobs are in a worse place lmao. Stop trying to deflect from the fact that samurai's kit is fine as is. MCH LB being instacast with no counterplay is fucking stupid, everyone knows that.I was talking about those CCs that you mentioned. SAM's are all cleansable and on a longer cooldown or part of a combo. You never address the melee caster angle. What about that? By the fact that SAM is a melee who has cast times the kit would need to be better to justify the casting but 36k MCH LB go brr. Reaper's big boy nuke? That's not the uncleansable fear effect right? I'm just asking because SAM has no uncleansable CCs. Yeah it has an additional Purification. That has the same timing problems btw
I'd argue the opposite. Leaving cast time on midare is fine because of the damage it does but something should be done with namikiri, like scaling damage or something to justify it having a cast time. Or have second cast of iaijutsu after midare, no cast time. Like higanbana and having that dot. Idk, there's options to make it more feasible.SAM cast times in pvp just don't make any logical sense. Its fine in pve, but throwing cast times onto a melee in pvp is never a good thing unless the burst justifies it like how it was for sentinels in swtor with master strike, but that was a 3 hit channeled skill that hit extremely hard and did damage during the casting. It also rooted the opponent in place.
I think leaving cast onto ogi namikiri is fine if they increase the potency on it, but midare probably shouldn't have a cast time in pvp. SAM isn't really bursty enough to justify a melee having to cast so much to burst. Majority of the time when a SAM jumps me I just walk away from them or CC them real quick as I'm really never worried about their burst since its a super obvious cast animation with an extremely loud audio cue.
SAM cast times in pvp just don't make any logical sense. Its fine in pve, but throwing cast times onto a melee in pvp is never a good thing unless the burst justifies it like how it was for sentinels in swtor with master strike, but that was a 3 hit channeled skill that hit extremely hard and did damage during the casting. It also rooted the opponent in place.
I think leaving cast onto ogi namikiri is fine if they increase the potency on it, but midare probably shouldn't have a cast time in pvp. SAM isn't really bursty enough to justify a melee having to cast so much to burst. Majority of the time when a SAM jumps me I just walk away from them or CC them real quick as I'm really never worried about their burst since its a super obvious cast animation with an extremely loud audio cue.
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