Samurai in PVP is fine. If anything it's LB needs to be toned down so it can't wipe a whole party at once.


Samurai in PVP is fine. If anything it's LB needs to be toned down so it can't wipe a whole party at once.


Yeah and nerf DRG & SMN LB DMG too oh and also NIN no more chain kills... :l
If they nerf SAM without adding anything again I want IMP removed crazy how one class has 2 LBs
Free the Glam!, Duel Pistols (Gunner)?
Except Nin LB works like shit. Half the time i Press It with enemy at 40% or less hp, the animation starts, my character starts its magic dance of knives (notice, lb should be istant), It keeps dancing and following the enemy moving, the enemy heals at like 60%, he gets the DMG but he doesnt die.
Also, i know you guys are talking about CC but It should be a way to check enemy LB status in Frontline too..

Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

I'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.
NIN:
- Cut the shield and healing ninjutsu in half for potency. As a primarily played range playstyle, there is no need for NIN to have that much sustain in its kit when its not forced to eat AoE damage or ranged attacks while doing its job/trying to play optimally
- Lower the threshold for Death Link to 30%. 50% is too high. 1shot the target and upon successful execution, give a second and final charge of the raw LB potency for 20s that gives a Trick Attack debuff on the target for 5s and grants a Ninjutsu use every GCD landed inside of that debuff.
- Nerf the range of the dash
- Nerf the potency of the ranged shuriken by 20-30%
SAM:
- nerf the range of the LB and make it to where it can't go over/around walls if it stays in the same current format
- change Chiten to a 12s duration with a 10% mitigation
- Change Kuzushi to a 12s duration and have it put a 1000 potency bleed on the target after the first attack. while attacking a bleeding target, heal for 3000 potency per target attacked. healing potency is doubled if target is cc'd.
- If you LB a target with Kuzushi, hit the primary target for 24,000 potency. also reset Kuzushi's duration for said target and anyone else afflicted and does 5x the bleed potency, 2x the base heal potency.
- Get rid of the cast times, period.
Keep SAM relatively squishy but able to sustain and outplay through a fight through healing mechanics to get more burst rotations off while still having a relatively punishing LB that is no longer useless at high elo and is considered cheese at low elo due to having no easy outplay. The same way RDM can LB to undo a DRG LB, a SMN can Phoenix LB to under a SAM LB now.
Oh, a MNK main..I'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.
NIN:
- Cut the shield and healing ninjutsu in half for potency. As a primarily played range playstyle, there is no need for NIN to have that much sustain in its kit when its not forced to eat AoE damage or ranged attacks while doing its job/trying to play optimally
- Lower the threshold for Death Link to 30%. 50% is too high. 1shot the target and upon successful execution, give a second and final charge of the raw LB potency for 20s that gives a Trick Attack debuff on the target for 5s and grants a Ninjutsu use every GCD landed inside of that debuff.
- Nerf the range of the dash
- Nerf the potency of the ranged shuriken by 20-30%
SAM:
- nerf the range of the LB and make it to where it can't go over/around walls if it stays in the same current format
- change Chiten to a 12s duration with a 10% mitigation
- Change Kuzushi to a 12s duration and have it put a 1000 potency bleed on the target after the first attack. while attacking a bleeding target, heal for 3000 potency per target attacked. healing potency is doubled if target is cc'd.
- If you LB a target with Kuzushi, hit the primary target for 24,000 potency. also reset Kuzushi's duration for said target and anyone else afflicted and does 5x the bleed potency, 2x the base heal potency.
- Get rid of the cast times, period.
Keep SAM relatively squishy but able to sustain and outplay through a fight through healing mechanics to get more burst rotations off while still having a relatively punishing LB that is no longer useless at high elo and is considered cheese at low elo due to having no easy outplay. The same way RDM can LB to undo a DRG LB, a SMN can Phoenix LB to under a SAM LB now.
If they do what you ask then half the potencies of ALL MNK action. A Monk can literally stunlock a healer and comboshot him (in FL)
Last edited by Garten; 09-05-2022 at 01:45 AM.

To be honest we wouldn't see any major change or rework until 7.0 lol. Best we can get it just small adjustment job from rest 3 major patch endwalker.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

The LB change is unnecessary imo. We shouldn't be removing counterplay from the game. Also Horrid roar is kinda shit for a job that has no tools to stick to its targets lolI'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.


Im 50/50 here cool idea but i feel DRG LB works either way if we go your route definitely make them a get off the point no matter what but then again if your able to guard it its still that way if you don't have guardI'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.
I think NIN should start at 50% or 45% then go down by 10% each chain after or just be a one kill at 75% though I know alot of people wouldn't like thatNIN:
- Cut the shield and healing ninjutsu in half for potency. As a primarily played range playstyle, there is no need for NIN to have that much sustain in its kit when its not forced to eat AoE damage or ranged attacks while doing its job/trying to play optimally
- Lower the threshold for Death Link to 30%. 50% is too high. 1shot the target and upon successful execution, give a second and final charge of the raw LB potency for 20s that gives a Trick Attack debuff on the target for 5s and grants a Ninjutsu use every GCD landed inside of that debuff.
A very creative concept and I too think the 1 shot gimmic is lame I think its not even creative. Your idea sounds really fun but also alot to more complex for casuals.SAM:
- change Chiten to a 12s duration with a 10% mitigation
- Change Kuzushi to a 12s duration and have it put a 1000 potency bleed on the target after the first attack. while attacking a bleeding target, heal for 3000 potency per target attacked. healing potency is doubled if target is cc'd.
- If you LB a target with Kuzushi, hit the primary target for 24,000 potency. also reset Kuzushi's duration for said target and anyone else afflicted and does 5x the bleed potency, 2x the base heal potency.
- Get rid of the cast times, period.
Don't get me wrong I like it but people might complain like they do for RPR
I loving the bleed and heal idea alot though giving you sustain and burn while you burst with aoe yeah know what You have my vote for that
but I would change the LB to a line aoe and Kuzushi will detonate the bleed into 10k + the 24k and you heal for 50% of the dmg (might be the weeb in me though)
Horrid Roar is the strongest mit in the game and if your getting piled on you can get away miss me with that one
Free the Glam!, Duel Pistols (Gunner)?
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