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Thread: Samurai Buff

  1. #11
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Samurai in PVP is fine. If anything it's LB needs to be toned down so it can't wipe a whole party at once.
    (4)

  2. #12
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    489
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Xylira View Post
    Samurai in PVP is fine. If anything it's LB needs to be toned down so it can't wipe a whole party at once.
    Yeah and nerf DRG & SMN LB DMG too oh and also NIN no more chain kills... :l

    If they nerf SAM without adding anything again I want IMP removed crazy how one class has 2 LBs
    (2)
    Free the Glam!, Duel Pistols (Gunner)?

  3. #13
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I don't agree with the proposed changes, but in my (limited) experience, it does feel bad compared to other melees in CC. I have fun dueling as SAM but in CC, they get interrupted and messed up by so many things. The burst window is long too, and that's coming from a guy who basically mains MNK. I dunno, SAM feels unreliable. Maybe give them more survibality?
    (2)

  4. #14
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    SAM will probably be impossible to balance as long as it has the ability to one hit KO. It can stomp new players, but experienced players who know what to look for make the LB almost useless. It's definitely on the weaker end without it's gimmick (which is unreliable in and of itself due to things like server latency).

    They probably just need to remove the 1HKO entirely and rework it's LB to do something else and balance the kit accordingly.
    (3)

  5. #15
    Player
    AtomicBomb's Avatar
    Join Date
    Nov 2021
    Posts
    55
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Arzalis View Post
    SAM will probably be impossible to balance as long as it has the ability to one hit KO. It can stomp new players, but experienced players who know what to look for make the LB almost useless. It's definitely on the weaker end without it's gimmick (which is unreliable in and of itself due to things like server latency).

    They probably just need to remove the 1HKO entirely and rework it's LB to do something else and balance the kit accordingly.
    Nah, SAM LB is very fun and flavorful. Makes you think about the job you're playing against instead of treating it as another health bar. It's a good learning moment for new players. Would be a crying shame if they watered it down into something else.

    It's still a threat at high ranks, but like with DRG's LB, you have to be clever in your execution, like waiting for cleave damage to come out, or when players are distracted and won't notice the Chiten buff/animation.
    (0)

  6. #16
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    In paper SAM LB is fine because it punishes mistakes, in reality is a complete mess because the netcode is wonky as hell and sometimes you gonna eat the 1 hit kill AOE LB no matter what. It really needs some rebalance to avoid people feel cheated because they know what to do and servers says "fuck you" to them
    (3)

  7. #17
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Except Nin LB works like shit. Half the time i Press It with enemy at 40% or less hp, the animation starts, my character starts its magic dance of knives (notice, lb should be istant), It keeps dancing and following the enemy moving, the enemy heals at like 60%, he gets the DMG but he doesnt die.
    Also, i know you guys are talking about CC but It should be a way to check enemy LB status in Frontline too..
    (0)

  8. #18
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AtomicBomb View Post
    It's still a threat at high ranks, but like with DRG's LB, you have to be clever in your execution, like waiting for cleave damage to come out, or when players are distracted and won't notice the Chiten buff/animation.
    In high rank samurai isn't much threat. During samurai gimmick is own weakness. So it is need to play clever for win.
    In low rank samurai is threat. During people don't understand their own or enemy job. So samurai it is a very good job for people to learn their mistake with not pay attention. Just like people try to burst down a full hp dragon who hit them with Horrid Roar 50% reduce damage.

    Quote Originally Posted by Bhearil View Post
    In paper SAM LB is fine because it punishes mistakes, in reality is a complete mess because the netcode is wonky as hell and sometimes you gonna eat the 1 hit kill AOE LB no matter what. It really needs some rebalance to avoid people feel cheated because they know what to do and servers says "fuck you" to them
    Funny story I almost never eat sam lb in CC/FL with EU and NA anymore. Special with NA during I has latency issue. The only reason I eat sam lb cause I bait sam away from group.



    Back to topic
    Samurai toolkit is strong. But easy counter it is true.
    I do feel samurai def is weak compare to another melee.
    Increase 10% or 8% Chiten would be nice to have since this is samurai only instant def cd.
    Or
    Ogi Namikiri change to 1 target requirement instead of 2 for shield. Kaeshi namikiri can remain same with 2 target for extra shield.
    (1)
    Last edited by Sawamura; 09-05-2022 at 12:18 AM.

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  9. #19
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Garten View Post
    Also, i know you guys are talking about CC but It should be a way to check enemy LB status in Frontline too..
    good luck with checking 48 people LB gauge while find that enemy with fill LB gauge and keep eye on 24 own teammate then lol.
    (3)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  10. #20
    Player
    VoidsentStatus's Avatar
    Join Date
    Apr 2022
    Posts
    369
    Character
    Voidsent Veneer
    World
    Halicarnassus
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Vatom View Post
    Yeah and nerf DRG & SMN LB DMG too oh and also NIN no more chain kills... :l

    If they nerf SAM without adding anything again I want IMP removed crazy how one class has 2 LBs
    I'd want the following:

    DRG:
    - lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
    - LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
    - make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.

    NIN:
    - Cut the shield and healing ninjutsu in half for potency. As a primarily played range playstyle, there is no need for NIN to have that much sustain in its kit when its not forced to eat AoE damage or ranged attacks while doing its job/trying to play optimally
    - Lower the threshold for Death Link to 30%. 50% is too high. 1shot the target and upon successful execution, give a second and final charge of the raw LB potency for 20s that gives a Trick Attack debuff on the target for 5s and grants a Ninjutsu use every GCD landed inside of that debuff.
    - Nerf the range of the dash
    - Nerf the potency of the ranged shuriken by 20-30%

    SAM:
    - nerf the range of the LB and make it to where it can't go over/around walls if it stays in the same current format
    - change Chiten to a 12s duration with a 10% mitigation
    - Change Kuzushi to a 12s duration and have it put a 1000 potency bleed on the target after the first attack. while attacking a bleeding target, heal for 3000 potency per target attacked. healing potency is doubled if target is cc'd.
    - If you LB a target with Kuzushi, hit the primary target for 24,000 potency. also reset Kuzushi's duration for said target and anyone else afflicted and does 5x the bleed potency, 2x the base heal potency.
    - Get rid of the cast times, period.

    Keep SAM relatively squishy but able to sustain and outplay through a fight through healing mechanics to get more burst rotations off while still having a relatively punishing LB that is no longer useless at high elo and is considered cheese at low elo due to having no easy outplay. The same way RDM can LB to undo a DRG LB, a SMN can Phoenix LB to under a SAM LB now.
    (3)

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