I'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.
NIN:
- Cut the shield and healing ninjutsu in half for potency. As a primarily played range playstyle, there is no need for NIN to have that much sustain in its kit when its not forced to eat AoE damage or ranged attacks while doing its job/trying to play optimally
- Lower the threshold for Death Link to 30%. 50% is too high. 1shot the target and upon successful execution, give a second and final charge of the raw LB potency for 20s that gives a Trick Attack debuff on the target for 5s and grants a Ninjutsu use every GCD landed inside of that debuff.
- Nerf the range of the dash
- Nerf the potency of the ranged shuriken by 20-30%
SAM:
- nerf the range of the LB and make it to where it can't go over/around walls if it stays in the same current format
- change Chiten to a 12s duration with a 10% mitigation
- Change Kuzushi to a 12s duration and have it put a 1000 potency bleed on the target after the first attack. while attacking a bleeding target, heal for 3000 potency per target attacked. healing potency is doubled if target is cc'd.
- If you LB a target with Kuzushi, hit the primary target for 24,000 potency. also reset Kuzushi's duration for said target and anyone else afflicted and does 5x the bleed potency, 2x the base heal potency.
- Get rid of the cast times, period.
Keep SAM relatively squishy but able to sustain and outplay through a fight through healing mechanics to get more burst rotations off while still having a relatively punishing LB that is no longer useless at high elo and is considered cheese at low elo due to having no easy outplay. The same way RDM can LB to undo a DRG LB, a SMN can Phoenix LB to under a SAM LB now.


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