The LB change is unnecessary imo. We shouldn't be removing counterplay from the game. Also Horrid roar is kinda shit for a job that has no tools to stick to its targets lolI'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.
Im 50/50 here cool idea but i feel DRG LB works either way if we go your route definitely make them a get off the point no matter what but then again if your able to guard it its still that way if you don't have guardI'd want the following:
DRG:
- lower the damage buff and remove the increase to damage taken from Life of the Dragon (no other dps melee or ranged has a self-debuff like this, only tanks that I can recall)
- LB damage nerfed by ~30-40% if the Life of the Dragon buff remains the same, 20-25% if it gets nerfed
- make the LB ignore guard. SAM, MNK, and NIN all ignore Guard with their LB's but DRG is left out. Either they should all ignore guard, or all be susceptible to it. I'm for the second option personally, but I doubt they'd ever do it.
I think NIN should start at 50% or 45% then go down by 10% each chain after or just be a one kill at 75% though I know alot of people wouldn't like thatNIN:
- Cut the shield and healing ninjutsu in half for potency. As a primarily played range playstyle, there is no need for NIN to have that much sustain in its kit when its not forced to eat AoE damage or ranged attacks while doing its job/trying to play optimally
- Lower the threshold for Death Link to 30%. 50% is too high. 1shot the target and upon successful execution, give a second and final charge of the raw LB potency for 20s that gives a Trick Attack debuff on the target for 5s and grants a Ninjutsu use every GCD landed inside of that debuff.
A very creative concept and I too think the 1 shot gimmic is lame I think its not even creative. Your idea sounds really fun but also alot to more complex for casuals.SAM:
- change Chiten to a 12s duration with a 10% mitigation
- Change Kuzushi to a 12s duration and have it put a 1000 potency bleed on the target after the first attack. while attacking a bleeding target, heal for 3000 potency per target attacked. healing potency is doubled if target is cc'd.
- If you LB a target with Kuzushi, hit the primary target for 24,000 potency. also reset Kuzushi's duration for said target and anyone else afflicted and does 5x the bleed potency, 2x the base heal potency.
- Get rid of the cast times, period.
Don't get me wrong I like it but people might complain like they do for RPR
I loving the bleed and heal idea alot though giving you sustain and burn while you burst with aoe yeah know what You have my vote for that
but I would change the LB to a line aoe and Kuzushi will detonate the bleed into 10k + the 24k and you heal for 50% of the dmg (might be the weeb in me though)
Horrid Roar is the strongest mit in the game and if your getting piled on you can get away miss me with that one
Free the Glam!, Duel Pistols (Gunner)?
I'd say DRG LB is fine as it is right now. Like, the job as a whole is probably the most "balanced" in that it has some pretty clear counterplay which is neat. Less guard ignoring moves is better.Im 50/50 here cool idea but i feel DRG LB works either way if we go your route definitely make them a get off the point no matter what but then again if your able to guard it its still that way if you don't have guard
Horrid Roar is the strongest mit in the game and if your getting piled on you can get away miss me with that one
And horrid roar is great IF you can hit someone with it and IF they're targeting you but as soon as you get CC'd and they walk away or if you're just not being hit it loses any value outside of the sad little 4k or so damage it does.
You've basically just said that "Horrid Roar is good if you use it correctly" and then "but it's bad if the person counterplays it".I'd say DRG LB is fine as it is right now. Like, the job as a whole is probably the most "balanced" in that it has some pretty clear counterplay which is neat. Less guard ignoring moves is better.
And horrid roar is great IF you can hit someone with it and IF they're targeting you but as soon as you get CC'd and they walk away or if you're just not being hit it loses any value outside of the sad little 4k or so damage it does.
I think it's fine where it is, right now it's nice to combine with every other life of the dragon buff so you don't get dicked as easily and you can really use it to hold the point for a short period of time if you need to, if you're holding off for your team.
I agree that the LB is fine where it is, I would make 0 changes to it in either buffing or nerfing it.
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