Being able to price-check something when my Retainers selling inventory is full would be nice
Being able to price-check something when my Retainers selling inventory is full would be nice


You can actually gimmick this one now. Float a hotbar somewhere near your cast bar, then put an emote on that hot bar. The emote will gray out as the cast starts, but when there’s 0.5 seconds left—as soon as the cast is committed and you could slidecast—the emote button will be enabled again, thus providing a helpful visual indicator to learn the timing.




-A UI tweak that can increase the size of your debuffs and put them in priority ahead of the other party members
-Custom colored bar that lets you differentiate between incoming physical, magical or both damage.
-cooldown timer that you're able to customize font and/or size
-teleportation shortcut commands
-combos and actions that can be combined in one button like pvp actions. Other jobs that are not combo heavy could benefit with having trait passives that simplify a particular part of a rotation.
-Marketboard prices that can be displayed when you hover the cursor on an item and tells you which worlds have the cheapest and/or highest.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.



The ability to reorder or sticky the UI menu options on controller, so that the challenge log (which I check multiple times daily) isn't right at the bottom of a list, with useless abandoned features like the hunting log being inexplicably more accessible.




Add an option to Auto-Block FC Invites/Trade Requests/Friend Invites.
along with that:
add a window that improves Fellowship, and FC interactions.[Say for recruiting Fellowships, as well as improve ways for sprouts to find your FC, even if everyone is offline, or doesn't have a Housing Placard/etc.]
Making it easier to link and contact.
As well as send Request to join via said window/QoL Changes.
{edit: Making it overall easier for Friends/Acquaintances/Followers/Communities to apply}
this one is small, but an issue for me..,
Give Us The Ability to chose which Position/Stance is the main stance/Lock Position.
it's quite Easy to alter the position accidentally. or remove some options you don't want from the loop.
Last edited by GTK0HLK; 09-03-2022 at 03:02 PM.
I would love to customize more the party frame, by opting out of these:
1) Header: I don't need to know LIGHT PARTY / FULL PARTY... I just count the number of people
2) Numbers before party members: Some people might have an use for this (?) but it's just clutter information to me (this is not the enmity number)
And additionally:
3) MP bar being changed for Ninki, Esprit, Heat, etc for the jobs that don't use MP
4) Timers on the buffs/debuffs
But most importantly, on the interface menu:
[ ] Enable mouseover cast for benefical actions
Edit:
I actually found out a mockup picture on google... I'd love if the party frames were like this (I just didn't like the bar textures but hey). And possibly the option to hide the portraits, for a further minimal approach.
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Last edited by Raikai; 09-04-2022 at 11:47 AM.


I think it's mostly there for folks who use the function key shortcuts; if you need to top someone off real fast when healing (for instance), sometimes it's nice to have the number there at a glance so that you can see "Ah, that person is in position 5" and hit F5 without having to really parse the rest of the party list to see which position they're in (and thus which hotkey to hit). I agree it's probably useless outside of that scenario.
This is so much better in like 98% of scenarios... but then you get to Eureka or Bozja, and it is entirely possible that you could have a Logos/Lost action that uses MP on a job like NIN or MNK. I cannot think of any offhand, but I also can 100% believe it's the sort of thing they'd do in an exploratory zone at some point. I mean, as it is, with the right actions/essences/whatever you can have tanks be healers and healers be DPS and DPS be tanks and so on; having melee be casters seems pretty on-brand for the sort of wackiness you get in that content.
(Plus, the UX team really likes their pretty stylized/artistic job gauges; I suspect it would take a crowbar to pry them away from that design philosophy.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
A menu where I can try out all the existing gear in the game, preview combinations and dye. Include dungeon, tomestone and event gear, which is usually not displayed on the market board.
As a Blm main, make the button for Ley Lines turn into Between the Lines after casting it. I got it macroed, but that's slower than if it was an actual combo.
There's a couple UI/Hotbar things such as being able to opt-in to 1-button combos on a case-by-case basis, barriers showing up on the Parameter Bar at the bottom of the screen, and more central job mechanics that are buffs/debuffs folded into job UI, like showing Sword Oath/Requiescat stacks on PLD's Oath Gauge or showing MNK's Twin Snakes timer on its Chakra gauge.


An 'Adventurer in Need' indicator that displays the role currently in need, instead of one that displays Tank for an hour running while Healers instaqueue and Tanks don't.
he/him
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