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  1. #24
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    There's a serious new problem for PLD in the latest raid series.

    I think in part to discourage complete cheesing with invulns, SE has put a bleed DoT on tanks for every tankbuster (in p8s part 2, it's before), which is in most of the turns more dangerous than the initial hit itself. Blocking doesn't work at all on the bleed, this means that not only does Paladin have 2 or more fewer cooldowns than any other tank, Sheltron is by a massive margin also now the weakest flexible cooldown of all the tanks.

    On top of that because most PLD self-healing is the only one that's not on demand (locked behind a rigid, low-burst rotation), Paladins can't even help heal through the bleed without being an unacceptable DPS burden on the party by using Clemency. Meanwhile DRK can spam TBK before the tankbuster and after and a third time during the DoT while losing no DPS.

    As a short-tern bandaid fix, I would recommend swapping the durations for Holy Sheltron (Knight's Resolve duration increased to 8s, Sheltron decreased to 4s), buffing the effect to Resolve to 20% mitigation, and buffing PLD DPS so they can use 1 Clemency without being the reason the party enrages. Eventually the lack of cooldowns and excessive cooldown on Hallowed need to be fixed because patchwork tweaks like this will inevitably either not be enough or cause PLD to be overpowered on future content.

    The level of failure by SE to even remotely balance the tanks either defensively or in terms of DPS is staggering. SE, please hire somebody whose sole job is to prevent this from happening again, tanks have too many issues and it happens every single major patch.
    (2)
    Last edited by eagledorf; 09-04-2022 at 08:36 AM.

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