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  1. #1
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90

    RDM underperforming by the way of neglect

    Since start of the expansion, RDM is one of the few jobs which have fun and engaging gameplay which gets no complaints from players.
    It is also one of two "turret" jobs of the game, spending rooted in place as much, if not more time than BLM that was traditionally so. It also lacks personal protection, mobility tools and is forced to melee by important part of its rotation and abilities.

    Since design is solid, SE almost didn't touch the job since expansion.
    By the way of gameplay, this is GOOD.

    However, SE has made numerous "fixes" to almost all other jobs, often by the lazy way of potency boosts.

    As a result, RDM has been steadily sliding into where it is now: the worst DPS job in game - even if by far not the easiest to play.
    This is especially visible in current hectic / movement heavy encounters such as Barbariccia or new Savages.

    To put it simply - RMD needs its potencies adjusted to reclaim its place, or it will face the Stormblood FATE: it will be perceived just as prog REZZ mage.
    (18)

  2. #2
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Red mage Is my main since they destroied AST rng cards. I love almost everything about It.. It Is almost so perfect to me (its aestetichs, moves, its Hybrid nature, its utena vibes..) that i am TERRIFIED of SE touching It..
    I also am worried of what they would do next expansion..

    If we talk only about DMG i am not an hardcore player but i hear Always here about the ress tax.. that if they up Red dmg then everyone would take Red over black ti raid etc ...
    I dunno.. Just dont touch verraise and vercure, t_t
    (3)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    RDM... a turret? That needs mobility tools?

    We are talking about Red Mage, right? The job with both a dash-in and a disengage (two charges, each, even)? The job with a melee combo, with no positionals, capped with two instant-cast finishers? The same job with Dualcast, meaning they only ever have to stand still for 50% (or less) of their rotation?

    That RDM is somehow spending more time rooted in place than a BLM, whose Ley Lines require they stay in position to get any benefit?
    (28)

  4. #4
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Underperforming by what margin? Because it seems to me that quite a lot of bad job design choices are made just to sate the egos of Parsers. Like tanks being homogenized beyond belief, TA/Mug, Ast Card rng, Kaiten removal, leans into auto-crits etc. I guess what I'm saying is be careful what you wish for. I'm well aware red mage isnt the hardest hitting caster but it's very fun to play, has a nice flow, does a bit of everything. One of the few jobs in xiv that matches its original job identity (jack of all trades), and doesnt have a single piece of jank in its kit. Plus one of the few jobs that actually has carry potential due to machine gun rezzes. I find it odd that you describe it as a turret job when you spend even more time moving around in EW than you did in SHB. Acceleration procs, dual cast, swiftcast are more than enough. Hold a charge when you know you have to move for mechanics and that problem is sorted. If anything I'd say summoner is the caster that needs the most help rn. Boring asf, no room to optimise, plays like a lv50 job etc.
    (8)

  5. #5
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Apparently you have not been keeping tabs on RDM play for some time.

    the dash-in is obligatory part of rotation, so is the melee combo, and bad news if you have need to start it/or started it and can't go melee
    the disengage is used basically never, since it will most often kill you in Savage (ask Dragoons)
    the movement tools of BLM, both jump-to-player and return to Ley Lines are wastly better mobility tools for Savage
    BLM can also choose when to get most of its ista-casts, while RDM can much less so

    So yes, we are talking that Red Mage
    (12)

  6. #6
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lustre View Post
    it seems to me that quite a lot of bad job design choices are made just to sate the egos of Parsers.
    Yes, that is why I said design does not need any touching (so its not screwed). Only the numbers and they speak for themselves.
    (6)

  7. #7
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Lustre View Post
    Underperforming by what margin? Because it seems to me that quite a lot of bad job design choices are made just to sate the egos of Parsers. Like tanks being homogenized beyond belief, TA/Mug, Ast Card rng, Kaiten removal, leans into auto-crits etc. I guess what I'm saying is be careful what you wish for. I'm well aware red mage isnt the hardest hitting caster but it's very fun to play, has a nice flow, does a bit of everything. One of the few jobs in xiv that matches its original job identity (jack of all trades), and doesnt have a single piece of jank in its kit. Plus one of the few jobs that actually has carry potential due to machine gun rezzes. I find it odd that you describe it as a turret job when you spend even more time moving around in EW than you did in SHB. Acceleration procs, dual cast, swiftcast are more than enough. Hold a charge when you know you have to move for mechanics and that problem is sorted. If anything I'd say summoner is the caster that needs the most help rn. Boring asf, no room to optimise, plays like a lv50 job etc.
    How does removing gameplay from jobs sate the parsers? If anything. It does the opposite, dumbing down samurai in 6.1 to a somehow more dumbed down state than it was in 6.0turned me off from wanting to parse the job I love because it was no longer satisfying to play
    (5)

  8. #8
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RylaBee View Post
    Yes, that is why I said design does not need any touching (so its not screwed). Only the numbers and they speak for themselves.
    Ok so what's the margin? What's the difference in damage % between the casters?
    (0)

  9. #9
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Flashy View Post
    How does removing gameplay from jobs sate the parsers? If anything. It does the opposite, dumbing down samurai in 6.1 to a somehow more dumbed down state than it was in 6.0turned me off from wanting to parse the job I love because it was no longer satisfying to play
    People crying about crit variance is part of the reason Kaiten was removed, when that's literally just how crits work. Now you hit for less but every midare is a crit and the synergy is scuffed
    (3)

  10. #10
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I so hope Yoshida follows through and caster rez gets nuked in 7.0. Then we can finally have decent caster balance.

    But also like, huffing doomium over EX parses when caster crafted gear is absolutely garbage and full of Spell Speed is a meme.
    (6)
    Last edited by Azuri; 09-01-2022 at 08:27 PM.

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