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  1. #1
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kuroka View Post
    If they take that its the day im deleting my account lol

    The constant changing things for balance sake must finally end or we only need 8 jobs which all play the same...
    You will not be missed.

    Same as Verraise...
    (3)
    Last edited by Azuri; 09-04-2022 at 08:48 PM.

  2. #2
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Azuri View Post
    You will not be missed.

    Same as Verraise...
    Love you too.

    No it has to stay. Theres a ton of stuff that should really already go but not that, just for the sake of balance... have fun doing alliance raids with not rdm or smn being able to ress, having endless fullwipes... If anything we need more support jobs and not "MOAR DPS!!!!!!!!"


    Everyone so hellbend on numbers... its just silly...
    (4)

  3. #3
    Player
    meaningtilt's Avatar
    Join Date
    Sep 2022
    Posts
    1
    Character
    Tatajiro Momojiro
    World
    Behemoth
    Main Class
    Red Mage Lv 90
    gee whiz, I sure love playing better than ~90% of RDMs in P6S and doing less damage than a melee in my group without tome weapon who died :)

    this is incredibly frustrating, especially in a raid tier where the only jobs that have to seriously think about uptime are the healers, RDM, and BLM. I didn't ask for the dumb barrier. if it's gonna make us do less than DNC, take it away. I don't want it if it means I can't do my role's actual job of doing DPS and get locked from PFs.
    (2)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,097
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by meaningtilt View Post
    gee whiz, I sure love playing better than ~90% of RDMs in P6S and doing less damage than a melee in my group without tome weapon who died

    this is incredibly frustrating, especially in a raid tier where the only jobs that have to seriously think about uptime are the healers, RDM, and BLM. I didn't ask for the dumb barrier. if it's gonna make us do less than DNC, take it away. I don't want it if it means I can't do my role's actual job of doing DPS and get locked from PFs.
    Seriously verse was the last tier when RDM BLM and the healers weren’t the only ones actually punished with uptime optimisation yet balance always seems to be “think of the poor melees”

    Whatever change dumped healers way back behind tanks also annoys me but that’s a different discussion
    (5)

  5. #5
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    Darn. RdM not number one. Make every dps do the same damage and rotation. There, now no one can complain there class and job not in the top.

    If your team doesn't want take you because of some graph number then find a new team that will and doesn't care about the %.
    (3)

  6. #6
    Player
    Tamaerl's Avatar
    Join Date
    May 2022
    Location
    Gridania / Ul'dah
    Posts
    40
    Character
    Uularotto Urotto
    World
    Zalera
    Main Class
    Pictomancer Lv 100
    I think it's just that when statics are faced with encounters where a single death will likely end up with them wiping regardless of whether that person gets revived, they'll opt to switch out the summoner and/or red mage with a more focused dps job. Perhaps the main problem red mage faces with savage is that it's main purpose is to be a cushion meant to help recover from mistakes. If group is going for a zero death run with maximum efficiency, it's probably better to swap out the red mage for something like black mage. This problem isn't exclusive to red mage but is shared among support oriented dps jobs in general.
    (1)

  7. #7
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    The problem seems to be that the gulf between melee and caster dps is getting wider, partly due to the auto-crit changes since more melee had them, but scaling seems to be an issue. Right now non-BLM casters are suffering from the one-two punch of most melee getting buffed ahead of them by the auto-crit as well as getting saddled with Spellspeed on gear. The gulf between top and bottom dps can reach a 10% difference which is far too high. Ideally I'd like for a 6% gap (allowing about a .5% difference between each job) but 7-8% at least makes it so that bringing the lowest performing job purely for party composition bonus is better than forgoing it for another top tier dps.

    Physical ranged with the exception of Machinist seem to be scaling fine. Right now, MCH, RDM, and SMN some help. RDM and SMN need the same potency buffs that RPR got to keep them afloat amidst the auto-crit change. MCH could use flat potency buffs but really just needs a rework so that the low skill floor also isn't so close to its ceiling.
    (4)
    Last edited by Atmaweapon510; 09-03-2022 at 01:45 AM.

  8. #8
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Wow I just checked and yeah, RDM is actually at the bottom on almost every single fight this patch. I understand they have amazing utility but I think it should be like this:

    BLM > SAM > MCH > RPR > MNK > SMN > DRG > NIN > RDM > BRD > DNC > DRK > GNB > WAR > PLD > SGE > WHM > SCH > AST

    This is in terms of how much utility each job brings. I'd rather for tanks it be WAR > GNB > DRK > PLD and DRK have way more utility/healing while WAR having far less, but that's just me.
    (2)

  9. #9
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mithron View Post
    Wow I just checked and yeah, RDM is actually at the bottom on almost every single fight this patch. I understand they have amazing utility but I think it should be like this:

    BLM > SAM > MCH > RPR > MNK > SMN > DRG > NIN > RDM > BRD > DNC > DRK > GNB > WAR > PLD > SGE > WHM > SCH > AST

    This is in terms of how much utility each job brings. I'd rather for tanks it be WAR > GNB > DRK > PLD and DRK have way more utility/healing while WAR having far less, but that's just me.
    MCH should never, EVER be above any of the melees precisely because it literally has unlimited movement, and unlimited uptime. It would literally kill every melee except SAM just because it's a "selfish dps".
    Dev team should actually go ahead and add utility to MCH since they're already taxing the job to begin with. Turn phys ranged back into support dps, and not baby's first dps role.
    (6)

  10. #10
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payotz View Post
    MCH should never, EVER be above any of the melees precisely because it literally has unlimited movement, and unlimited uptime. It would literally kill every melee except SAM just because it's a "selfish dps".
    Dev team should actually go ahead and add utility to MCH since they're already taxing the job to begin with. Turn phys ranged back into support dps, and not baby's first dps role.
    I mean I agree, but currently they're just a worthless job with no utility and worse DPS than melee who have utility so no reason to ever bring one over a melee or a support DPS. If they stay in that current state, they must be treated as a selfish DPS with the DPS to match it, regardless of range or mobility.
    (6)

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