Love you too.
No it has to stay. Theres a ton of stuff that should really already go but not that, just for the sake of balance... have fun doing alliance raids with not rdm or smn being able to ress, having endless fullwipes... If anything we need more support jobs and not "MOAR DPS!!!!!!!!"
Everyone so hellbend on numbers... its just silly...

gee whiz, I sure love playing better than ~90% of RDMs in P6S and doing less damage than a melee in my group without tome weapon who died :)
this is incredibly frustrating, especially in a raid tier where the only jobs that have to seriously think about uptime are the healers, RDM, and BLM. I didn't ask for the dumb barrier. if it's gonna make us do less than DNC, take it away. I don't want it if it means I can't do my role's actual job of doing DPS and get locked from PFs.




Seriously verse was the last tier when RDM BLM and the healers weren’t the only ones actually punished with uptime optimisation yet balance always seems to be “think of the poor melees”gee whiz, I sure love playing better than ~90% of RDMs in P6S and doing less damage than a melee in my group without tome weapon who died
this is incredibly frustrating, especially in a raid tier where the only jobs that have to seriously think about uptime are the healers, RDM, and BLM. I didn't ask for the dumb barrier. if it's gonna make us do less than DNC, take it away. I don't want it if it means I can't do my role's actual job of doing DPS and get locked from PFs.
Whatever change dumped healers way back behind tanks also annoys me but that’s a different discussion

Darn. RdM not number one. Make every dps do the same damage and rotation. There, now no one can complain there class and job not in the top.
If your team doesn't want take you because of some graph number then find a new team that will and doesn't care about the %.

I think it's just that when statics are faced with encounters where a single death will likely end up with them wiping regardless of whether that person gets revived, they'll opt to switch out the summoner and/or red mage with a more focused dps job. Perhaps the main problem red mage faces with savage is that it's main purpose is to be a cushion meant to help recover from mistakes. If group is going for a zero death run with maximum efficiency, it's probably better to swap out the red mage for something like black mage. This problem isn't exclusive to red mage but is shared among support oriented dps jobs in general.

The problem seems to be that the gulf between melee and caster dps is getting wider, partly due to the auto-crit changes since more melee had them, but scaling seems to be an issue. Right now non-BLM casters are suffering from the one-two punch of most melee getting buffed ahead of them by the auto-crit as well as getting saddled with Spellspeed on gear. The gulf between top and bottom dps can reach a 10% difference which is far too high. Ideally I'd like for a 6% gap (allowing about a .5% difference between each job) but 7-8% at least makes it so that bringing the lowest performing job purely for party composition bonus is better than forgoing it for another top tier dps.
Physical ranged with the exception of Machinist seem to be scaling fine. Right now, MCH, RDM, and SMN some help. RDM and SMN need the same potency buffs that RPR got to keep them afloat amidst the auto-crit change. MCH could use flat potency buffs but really just needs a rework so that the low skill floor also isn't so close to its ceiling.
Last edited by Atmaweapon510; 09-03-2022 at 01:45 AM.
Wow I just checked and yeah, RDM is actually at the bottom on almost every single fight this patch. I understand they have amazing utility but I think it should be like this:
BLM > SAM > MCH > RPR > MNK > SMN > DRG > NIN > RDM > BRD > DNC > DRK > GNB > WAR > PLD > SGE > WHM > SCH > AST
This is in terms of how much utility each job brings. I'd rather for tanks it be WAR > GNB > DRK > PLD and DRK have way more utility/healing while WAR having far less, but that's just me.
MCH should never, EVER be above any of the melees precisely because it literally has unlimited movement, and unlimited uptime. It would literally kill every melee except SAM just because it's a "selfish dps".Wow I just checked and yeah, RDM is actually at the bottom on almost every single fight this patch. I understand they have amazing utility but I think it should be like this:
BLM > SAM > MCH > RPR > MNK > SMN > DRG > NIN > RDM > BRD > DNC > DRK > GNB > WAR > PLD > SGE > WHM > SCH > AST
This is in terms of how much utility each job brings. I'd rather for tanks it be WAR > GNB > DRK > PLD and DRK have way more utility/healing while WAR having far less, but that's just me.
Dev team should actually go ahead and add utility to MCH since they're already taxing the job to begin with. Turn phys ranged back into support dps, and not baby's first dps role.
I mean I agree, but currently they're just a worthless job with no utility and worse DPS than melee who have utility so no reason to ever bring one over a melee or a support DPS. If they stay in that current state, they must be treated as a selfish DPS with the DPS to match it, regardless of range or mobility.MCH should never, EVER be above any of the melees precisely because it literally has unlimited movement, and unlimited uptime. It would literally kill every melee except SAM just because it's a "selfish dps".
Dev team should actually go ahead and add utility to MCH since they're already taxing the job to begin with. Turn phys ranged back into support dps, and not baby's first dps role.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


