Results 1 to 10 of 133

Hybrid View

  1. #1
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    RDM... a turret? That needs mobility tools?

    We are talking about Red Mage, right? The job with both a dash-in and a disengage (two charges, each, even)? The job with a melee combo, with no positionals, capped with two instant-cast finishers? The same job with Dualcast, meaning they only ever have to stand still for 50% (or less) of their rotation?

    That RDM is somehow spending more time rooted in place than a BLM, whose Ley Lines require they stay in position to get any benefit?
    (28)

  2. #2
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Apparently you have not been keeping tabs on RDM play for some time.

    the dash-in is obligatory part of rotation, so is the melee combo, and bad news if you have need to start it/or started it and can't go melee
    the disengage is used basically never, since it will most often kill you in Savage (ask Dragoons)
    the movement tools of BLM, both jump-to-player and return to Ley Lines are wastly better mobility tools for Savage
    BLM can also choose when to get most of its ista-casts, while RDM can much less so

    So yes, we are talking that Red Mage
    (12)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,894
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hasrat View Post
    RDM... a turret? That needs mobility tools?

    We are talking about Red Mage, right? The job with both a dash-in and a disengage (two charges, each, even)? The job with a melee combo, with no positionals, capped with two instant-cast finishers? The same job with Dualcast, meaning they only ever have to stand still for 50% (or less) of their rotation?

    That RDM is somehow spending more time rooted in place than a BLM, whose Ley Lines require they stay in position to get any benefit?
    RDM actually does handle long bursts of movement far worse than BLM though especially outside of melee range. If you have to be outside of melee range RDM has functionally nothing for movement, if you are in melee range you can’t guarantee the movement will fall under a melee combo unless you force the off combo into that window (and generally if it’s a movement mechanic the melees and tanks need the melee spot)

    BLM is rooted during leylines but otherwise can stack many movement tools (triple cast, sharp cast, ice paradox, swift cast etc) to get 5-8 GCD’s of constant movement at any distance from the boss

    I don’t think any of the magical DPS need more movement options (about the only class that needs movement options right now is SCH) but saying RDM is more turrety and BLM is not totally untrue
    (19)

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Supersnow845 View Post
    RDM actually does handle long bursts of movement far worse than BLM though especially outside of melee range. If you have to be outside of melee range RDM has functionally nothing for movement, if you are in melee range you can’t guarantee the movement will fall under a melee combo unless you force the off combo into that window (and generally if it’s a movement mechanic the melees and tanks need the melee spot)

    BLM is rooted during leylines but otherwise can stack many movement tools (triple cast, sharp cast, ice paradox, swift cast etc) to get 5-8 GCD’s of constant movement at any distance from the boss

    I don’t think any of the magical DPS need more movement options (about the only class that needs movement options right now is SCH) but saying RDM is more turrety and BLM is not totally untrue
    Couldn't have put it better myself. There's a very real possibility that at any one moment, RDM might be the least mobile DPS caster in the game simply due to the above-outlined explanations. As a general rule, RDM's movement tools are easy to use--even the trick where you cast acceleration and bank it behind a dualcast for some extra/delayed movement--but BLM's tools are more useful and in-depth. In a savage setting assuming both know their tools, a BLM is able to move when it counts, in simpler terms.

    That being said, I don't want more movement tools on RDM. I like things the way they are because 80% of the fun of the fight for me is plotting when I can bum that melee combo for movement, if there's a way to squeeze in to the melee pile while moving through weird mechanics, where I need accel/swift, if I need swift in the next minute or if I can just slap it in for a potency gain, etc. SMN needs that casting gameplay back too, not just to make it equal with the other casters but to also give it that sense of being a caster back.

    If you look at the Proto-Carbuncle DPS rankings, RDM is coming in at rock bottom. Below the bard, dancer, and machinist, with Summoner likewise coming under Machinist. It's been hovering in the number 2 spot for worst next to MCH since Asphodelos Savage. I'm no math wizard, I just hit the RDM spell buttons goodly, but I don't think RDM should necessarily be that low on the totem pole.
    (8)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

Tags for this Thread