Quote Originally Posted by Jessica_VS View Post
I fret whenever I see enemy summoners and machinists. For whatever reason, their appearance on the enemy team spells doom for my team.
Because ranged jobs are poorly balanced in conjunction with the terrible map design. They can burst you down on top of CC'ing you, but to get to them you have to go past their entire team, who will most likely bite a chunk out of your HP and cause you to burn your one purify before you even get to the range.

Then if you get to them they can just CC you and run away, guard halfway through your burst, use their mit/shield ability or just spam heals. God forbid you're going after a MCH, because even if you do have resilience up you'll still get knocked back from the shotgun. Guard won't be of much help either thanks to drill.

The problem with ranged jobs really starts rearing it's ugly head when you're fighting on the crystal, nothing is more annoying than being silenced, stunned, deep-freezed, bind, half-sleep or heavy when you're already dealing with melee jobs CC.
It also doesn't help that you can just be deleted by MCH's LB or hit with the unavoidable damage from SMN's LB unless you're lucky.

I'll not ignore the fact that too many players have a serious case of tunnel vision though. The amount of times I've seen players just completely ignore a range that's standing just a bit of the point while they nuke the enemy team uncontested is too high.

None of this applies to DNC though, which is why it's probably the worst job in CC.