You need to focus down people who are already wounded or are being attacked by your party.
I main dragoon and it is fine where it is, it's likely the most balanced job in PvP. It doesn't need more tools or any sort of CC at all.
In a meta where every other DPS job has some form of it, it feels just a little shit having people just walk away from my damage when every other job can lock their target down. And it being the most balanced in THIS meta leaves it on the weak side. I mean monks are whining about having to use all their resources to be able to 100-0 someone with no counterplay, like what the fuck is this.
yeah okIn a meta where every other DPS job has some form of it, it feels just a little shit having people just walk away from my damage when every other job can lock their target down. And it being the most balanced in THIS meta leaves it on the weak side. I mean monks are whining about having to use all their resources to be able to 100-0 someone with no counterplay, like what the fuck is this.
it needs no changes
this every job in has some from fo ss/stun/ draw in but dragoon. fine don't want to give me cc of my i w ant all my jumps and wyrm win thrust its own ability not tired to my escape move thanks. get some real PVP balance or remove CCs as a whole
Removing crowd control effects as a whole is probably not the best idea either but it for sure should be GUTTED out of most DPS jobs' kits. There's just way too much. And yes having wyrmwind separate from elusive jump would also be neat lmao
Cool go suck yourself off in the corner or something. You're adding nothing of value lmao
Black Mages are the most annoying and frustrating to play against right now for me as a drg. High damage, ultimate gives them instant damage and mobility, and two forms of cc between stuns and sleep. Even their burst aoe ability gives them a shield.
Hahaha black mage is totally fine and balanced :^ ) No need for a retuning of any kind nope. Giving them 6 free spells with absolute mobility is perfectly fine on the LB, alongside two hard CC spells.
I've only played a paladin last season and this one, so my perceptions of balance are likely inaccurate. I feel like the paladin swings from feeling like a game-winning element to having no impact whatsoever. Oftentimes I wonder if I am doing something obviously wrong, because I'll have a game in which I feel unbeatable, followed by one in which I am an annoying gnat buzzing around the crystal and unable to do much more than act as a nuisance.
I fret whenever I see enemy summoners and machinists. For whatever reason, their appearance on the enemy team spells doom for my team.
Because ranged jobs are poorly balanced in conjunction with the terrible map design. They can burst you down on top of CC'ing you, but to get to them you have to go past their entire team, who will most likely bite a chunk out of your HP and cause you to burn your one purify before you even get to the range.
Then if you get to them they can just CC you and run away, guard halfway through your burst, use their mit/shield ability or just spam heals. God forbid you're going after a MCH, because even if you do have resilience up you'll still get knocked back from the shotgun. Guard won't be of much help either thanks to drill.
The problem with ranged jobs really starts rearing it's ugly head when you're fighting on the crystal, nothing is more annoying than being silenced, stunned, deep-freezed, bind, half-sleep or heavy when you're already dealing with melee jobs CC.
It also doesn't help that you can just be deleted by MCH's LB or hit with the unavoidable damage from SMN's LB unless you're lucky.
I'll not ignore the fact that too many players have a serious case of tunnel vision though. The amount of times I've seen players just completely ignore a range that's standing just a bit of the point while they nuke the enemy team uncontested is too high.
None of this applies to DNC though, which is why it's probably the worst job in CC.
One of the worst feelings is knowing that you played your best and and no matter how well you do, theres nothing that can be done to win the game. Whether its performance vs comp. I had a game yesterday where I went 4-1-6 with 122k damage as a dragoon. Top damage and the next 5 positions in damage were the other team. We lost and it was annoying due to my win streak being snapped. It doesn't happen just in this game but in any other team game comp like overwatch or any MOBA.I've only played a paladin last season and this one, so my perceptions of balance are likely inaccurate. I feel like the paladin swings from feeling like a game-winning element to having no impact whatsoever. Oftentimes I wonder if I am doing something obviously wrong, because I'll have a game in which I feel unbeatable, followed by one in which I am an annoying gnat buzzing around the crystal and unable to do much more than act as a nuisance.
I fret whenever I see enemy summoners and machinists. For whatever reason, their appearance on the enemy team spells doom for my team.
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