Would be nice to have some addressing the rampant issue of CC being EVERYWHERE. For a """"""""""""""""""""""competitive"""""""""""""""""""""""""""" game mode there sure are few updates.
Would be nice to have some addressing the rampant issue of CC being EVERYWHERE. For a """"""""""""""""""""""competitive"""""""""""""""""""""""""""" game mode there sure are few updates.
Everything is well balanced currently and win rate data is a direct correlation to that. Translation: Do better
- General population in pvp forums
Death Is Only The Beginning....
Its a design choice not a balance issue. They wanted there to be plenty of CC to make flashy combo's with LB and stuff![]()
Ive been playing cc all day and im really at the point where im seriously questioning....who is in charge of pvp based decisions? I know yoshi wants pvp to be popular but at some point they have to really humble themselves and consider bringing in secondhand experience because this isnt going to last long term. The fact that they thought this was balanced in the first place is VERY revealing
Death Is Only The Beginning....
*Cries in Sage main*
I mean, yes my ult is nice especially on the "checkpoints" when the crystal stays static. But the damage is to low to prevent people from just walking in and i dont have any CC.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
I feel your pain. I main dragoon and it sucks having literally no way to lock anyone down and them just literally walking away from my damage![]()
Most of your damage come from ranged attacks, and you even have a gap closer to set up even more damage.
You need to focus down people who are already wounded or are being attacked by your party.
I main dragoon and it is fine where it is, it's likely the most balanced job in PvP. It doesn't need more tools or any sort of CC at all.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
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