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Thread: Balance updates

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  1. #1
    Player
    Jessica_VS's Avatar
    Join Date
    Jul 2021
    Posts
    91
    Character
    Alystaziel Nightmoon
    World
    Marilith
    Main Class
    Black Mage Lv 90
    I've only played a paladin last season and this one, so my perceptions of balance are likely inaccurate. I feel like the paladin swings from feeling like a game-winning element to having no impact whatsoever. Oftentimes I wonder if I am doing something obviously wrong, because I'll have a game in which I feel unbeatable, followed by one in which I am an annoying gnat buzzing around the crystal and unable to do much more than act as a nuisance.

    I fret whenever I see enemy summoners and machinists. For whatever reason, their appearance on the enemy team spells doom for my team.
    (0)

  2. #2
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jessica_VS View Post
    I fret whenever I see enemy summoners and machinists. For whatever reason, their appearance on the enemy team spells doom for my team.
    Because ranged jobs are poorly balanced in conjunction with the terrible map design. They can burst you down on top of CC'ing you, but to get to them you have to go past their entire team, who will most likely bite a chunk out of your HP and cause you to burn your one purify before you even get to the range.

    Then if you get to them they can just CC you and run away, guard halfway through your burst, use their mit/shield ability or just spam heals. God forbid you're going after a MCH, because even if you do have resilience up you'll still get knocked back from the shotgun. Guard won't be of much help either thanks to drill.

    The problem with ranged jobs really starts rearing it's ugly head when you're fighting on the crystal, nothing is more annoying than being silenced, stunned, deep-freezed, bind, half-sleep or heavy when you're already dealing with melee jobs CC.
    It also doesn't help that you can just be deleted by MCH's LB or hit with the unavoidable damage from SMN's LB unless you're lucky.

    I'll not ignore the fact that too many players have a serious case of tunnel vision though. The amount of times I've seen players just completely ignore a range that's standing just a bit of the point while they nuke the enemy team uncontested is too high.

    None of this applies to DNC though, which is why it's probably the worst job in CC.
    (1)