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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iscah View Post
    I'm pretty sure that Turn 3 is the only turn that lacks a boss. Some of the others have a mini-dungeon leading to a boss fight, but there's still a fight in the end.
    Turn one, sure, Caduceus is a boss... [ insert "I GUESS?" meme image ]

    Turn two is just a whole bunch of minibosses, though I guess the last ADS variant will use the abilities of the previous ones so has a bit more variety in attacks; you could count it as a boss.

    Turn three, you yourself mention; it's a weird duck by any standard.

    Turn 4 does not have an actual boss, as I recall; isn't it just multiple waves of adds? Even if you consider the dreadnought a "boss", there's more than one of them.

    I will grant that the Second Coil and Final Coil are more easily adapted, but I feel like the Binding Coil is something of a mess; if the goal is to take Coils and update the storyline to play like more recent/modern content, if you target doing a full three-tier raid series again, I feel like it's not as simple as just "tweak the mechanics slightly, chop Turn 3 altogether, and call it good".
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    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    ...
    Fair point on Turn 4, but we still have Alexander 2 that is just waves of adds, and now they're going the opposite way in dungeons and we have the first "boss" of Troia.

    In any case I don't think they would need to change it. The primary thing to be updated isn't the structure of the battles, but their difficulty level and accessibility.

    As for the others, Caduceus and the final ADS in Turn 2 are definitely bosses in my limited experience, mainly a few early attempts to clear via DF and then a failed BLU party (not the high-efficiency version) that couldn't get through the Caduceus fight.
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