Longer dungeony bits are what make 'raids' feel like the game is actually asking you to raid a hostile facility instead of just copying the terminology from other MMOs so the devs can advertise that they have it.I'm not sure why you're thinking the story would need to be transferred over to a trial rather than raid format. I would expect that the overall structure would remain: three lots of four boss fights, just like all the other raids that have come since.
The main changes would have to be reconfiguring the cutscene placement so they play between rather than during the fights, and pulling out at least Turn 3 and possibly some of the other longer dungeony bits and turning them into Omega-style solo instances or even cutscenes. (Though it wouldn't be entirely terrible to leave at least some of them in, if only so Alexander doesn't look like such an outlier.)
Last edited by vetch; 08-29-2022 at 03:53 AM.
he/him
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