People having little to no faith in SE making difficult content isn't surprising to me, but I wasn't expecting criticism against the MSQ dungeon changes. I thought the changes to Praetorium was nice because before it was a convoluted mess for sprouts. "Why is everyone speeding past the imperials and not killing them? Crap, I forgot the identification key and now I can't get on Maggie. Why is everyone standing in the lightning and ignoring the floating hand? Why is Gaius doing nothing? Why is the Ultima Weapon doing nothing? Why is Lahabread doing nothing?" For Castrum, I do agree that some parts were unnecessarily cut out but it really wasn't anything more than click some buttons and kill mobs.
I wouldn't trust them to restrain themselves from nuking the difficulty while they were tinkering around in there so, nah.What's considered difficult in FFXIV has changed tremendously over each expansions' release. With how jobs are designed in EW, I think that something comparable to how Coils used to play will never mesh well with how the game is headed. Even trying to run the content in MINE will never truly simulate what it was like to raid in ARR, because there was a much higher focus on managing resources with MP and TP, building your own playstyle with cross-class skills, and managing aggro.Do we need yet another fight where the boss has Generic Raidwide That Comes Once A Minute, or Easily Mitigated Unthreatening Tankbuster? Boss That Teleports To Center And Casts For Ten Seconds? Yet More 8-Person Protean Waves? Okay Guys, For This One We Need Light Parties And Clock Positions?
Many of you will probably disagree with my statement: Coils is a raid for a game that no longer exists. High-end difficulty to the degree of Coils does not belong in level 50 anymore. Thus, I think that ARR should be reworked to act as a foundation for future expansions. I'm not trying to imply that Coils as it is now should be removed from ARR, though. Just as Extreme is a level higher than Hard, Present Coils should be a level higher than a reworked Coils.
Will SE ever look into making content similar to Coils in level 90? Probably not. I do sympathize with veterans; ShB brought a boss fight template that can't be described as inspiring. However, lets sniff some high-quality hopium for a minute—if something similar to Coils did ever come out for EW, would you be okay with an easier Coils coming out to better prepare level 50 players for mechanics that suddenly get added over the expansions?