Quote Originally Posted by flowerfairy View Post
I think there is a lot of value in updating Coils to meet today's 8-player content standards.
Coils is a story that's interesting for folks who're new to the game, and is deeply meaningful to any 1.x survivors, as it provides the epilogue and wrap-up for our adventures there; I do agree that making that story more accessible would be beneficial. And for all that I'm happy to sing the praises of groups like my FC's "Retro Raiders" (who run old content synced—bringing folks along to give them the full experience—and who did a full run of Coils on-level some while back, as well as doing a min-ilevel run of Praetorium right before the old 8-person version went poof), I'll agree that as it stands, "accessible" is not a term I'd associate with Coils.

That said. I don't think that revamping Coils directly is entirely feasible.

What I think might be neat is to keep the existing Coils fights—for historical purposes, and to leave it accessible for groups like the Retro Raiders—but to shift the story unlock over to an optional trial series—something akin to the Sorrow of Werlyt storyline in Shadowbringers, or the Four Lords in Stormblood. You don't have the weird dungeon-y fights, but you could take the truly memorable ones—Twintania, Nael, Phoenix, Bahamut, etc.—and make more focused, modern, up-to-date versions of those fights as trials. Once you'd cleared the trials version, you could unlock the original raids (e.g., the fights we have now) if you wanted to poke around in those, but the story would be entirely accessible through the trials series.