Quote Originally Posted by Minali View Post
Natsuko and Yoshi-P were worried about this panel because of the mechanics, how the mechanics are "all over the place"
Meaning it's not just the same ten or twelve 'stack this', 'spread this', 'we repainted Limit Cut again' mechanic types ad nauseam? Because the Coils mechanics actually feel diverse, creative, and experimental? Or because they actually cause damage to players that healers get to heal instead of awarding you with 0 damage when you successfully find the safe spot? I'm really curious what they mean by this.

And you don't have to yeet the old fights, just give us a story mode so to speak.
That's... what unsynced does.

You did a fine job reworking old dungeons (for the most part) and are going to be done with that soon.
Hahahahah. This right here is why I don't want them to rework Coils. The dungeon revamps have been 90% downgrades.

Much rather they just update the hint boxes to tell people that unsynced is an option.

It's especially ironic how you cannot play this without having a lvl 90 person carrying you/being level 90 or going in at synced levels for a quest which would best be played right after 2.0, when it comes to the story. And it's very unfair towards all the free trial players who cannot create a party finder and therefore can only queue for it and wait forever.
I did my first coils runs thru DF and it popped in about the same time as it would have taken a PF because a bunch of other free players were doing the same thing.