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  1. #71
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VerdeLuck View Post
    This is what's confusing to me. Who legitimately is still using Coils as a measure of anything anymore? The raids launched 10 years ago and are so underpopulated there are maybe a half dozen runs per month of it.
    What is the real harm in nerfing the content? Why is everyone so terrified of nerfing content that has been irrelevant and dead to the game, other than cutscenes, for close to 8 years now?

    If half of the people concerned with "nerfing the difficulty into oblivion" actually ran the content semi-regularly we wouldn't even be having the conversation.
    Coils drops what could be considered the most expensive raid drops in the entire game.

    Twintania drops an item used to craft the Illumination Module, which normally sells anywhere from 3m to 10m depending on datacenter, and the only way to obtain that item, is doing it synced. It just does not drop in unsynced.

    That is the reason people still do Coils to this day, because the rewards for it are a hidden little gem that not many people actually pay attention to.
    (0)

  2. #72
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Coils drops what could be considered the most expensive raid drops in the entire game.

    Twintania drops an item used to craft the Illumination Module, which normally sells anywhere from 3m to 10m depending on datacenter, and the only way to obtain that item, is doing it synced. It just does not drop in unsynced.

    That is the reason people still do Coils to this day, because the rewards for it are a hidden little gem that not many people actually pay attention to.
    Are you kidding me? So the reason why sprouts don't get to see the story at the right time is because some people would get mad that an 8 year old drop would no longer be rare and they'd end up making less fake money?
    Jesus Christ, the people who play this game some times.
    (2)
    Last edited by VerdeLuck; 07-31-2023 at 11:52 PM.

  3. #73
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    595
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ReynTime View Post
    The difficulty of this series is vastly overrated by the portion of the community who never finished it synced.
    Majority of the turns are not hard at all, just a matter of making sure the party understands ONE specific mechanic. The only actual hard fights are like, four of them.
    Considering you still need all fights for the full storyline, it doesn't really matter if all of them are super hard and savage-like, don't you think? If people eventually hit the brick wall that is T9, when the more interesting stuff of the story is just about to start, they likely quit and then never get to the important parts. (And stuff like T3 that is basically just a jumping puzzle with some adds for example is certainly entertaining neither casuals nor hardcore players, so no matter how you put it I daresay some kind of fundamental rework might be helpful in general...)
    (3)

  4. #74
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    660
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Vahlnir View Post
    Butchered? By making people actually have to do mechanics? The horror! I think they handled them well.
    What do you mean people need to do mechanics? I can take a tankbuster As a healer in there because my cutscene finished faster and l just went ahead to pull the boss.
    (0)

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