Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 74

Hybrid View

  1. #1
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    368
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    nooo, fixing 50 level alliances goes first!!
    (5)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,715
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Remolia View Post
    nooo, fixing 50 level alliances goes first!!
    Unironically yes, crystal tower is the worst dungeon set in the game
    (20)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Darthgummibear View Post
    After how they butchered the two MSQ roulette dungeons, I'd rather they leave coil alone.
    I say they handled the MSQ ones well, the trust ones …not so much. They aren’t sly I see the reduced damage from enemies
    (2)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I think you mean “ignore the mechanic” the damage is pitiful anyway
    THIS!!!! THIS SO MUCH. I stopped using a lot of my support kit in dungeons and some trials and I’m starting to not care about my damage output too. Already stopped caring about mechanics as the damage output is embarrassingly low. Stack markers can be done 3 man easily, tank buster do at best like 700 damage. It’s all fake difficulty and I’m shocked more people don’t notice it.
    (2)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Espon View Post
    At least the dungeon is now shows new players what future mechanics look like. Before all it taught you was that you were supposed to stand in the electricity or blue fire.
    This is supposed to be taught on the first dungeon not the finale of a expansion
    (1)

  6. #6
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by flowerfairy View Post
    I think there is a lot of value in updating Coils to meet today's 8-player content standards.
    Coils is a story that's interesting for folks who're new to the game, and is deeply meaningful to any 1.x survivors, as it provides the epilogue and wrap-up for our adventures there; I do agree that making that story more accessible would be beneficial. And for all that I'm happy to sing the praises of groups like my FC's "Retro Raiders" (who run old content synced—bringing folks along to give them the full experience—and who did a full run of Coils on-level some while back, as well as doing a min-ilevel run of Praetorium right before the old 8-person version went poof), I'll agree that as it stands, "accessible" is not a term I'd associate with Coils.

    That said. I don't think that revamping Coils directly is entirely feasible.

    What I think might be neat is to keep the existing Coils fights—for historical purposes, and to leave it accessible for groups like the Retro Raiders—but to shift the story unlock over to an optional trial series—something akin to the Sorrow of Werlyt storyline in Shadowbringers, or the Four Lords in Stormblood. You don't have the weird dungeon-y fights, but you could take the truly memorable ones—Twintania, Nael, Phoenix, Bahamut, etc.—and make more focused, modern, up-to-date versions of those fights as trials. Once you'd cleared the trials version, you could unlock the original raids (e.g., the fights we have now) if you wanted to poke around in those, but the story would be entirely accessible through the trials series.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    What I think might be neat is to keep the existing Coils fights—for historical purposes, and to leave it accessible for groups like the Retro Raiders—but to shift the story unlock over to an optional trial series—something akin to the Sorrow of Werlyt storyline in Shadowbringers, or the Four Lords in Stormblood. You don't have the weird dungeon-y fights, but you could take the truly memorable ones—Twintania, Nael, Phoenix, Bahamut, etc.—and make more focused, modern, up-to-date versions of those fights as trials. Once you'd cleared the trials version, you could unlock the original raids (e.g., the fights we have now) if you wanted to poke around in those, but the story would be entirely accessible through the trials series.
    Rebrand the existing Coils as Extreme (so the Second Coils Savage can stay as well) and make a new "Normal" mode, maybe? Maybe include the dungeon-y parts (and Turn Three) as solo duties, so you still get to explore but it doesn't drag on (pun intended. Own your puns, cowards!) in roulette?
    (3)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,676
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by flowerfairy View Post
    I think there is a lot of value in updating Coils to meet today's 8-player content standards. The scenery in this raid is stunning and new players are always interested in having more to play since the only 8-man content available in ARR are the primals hard mode. Simply put, I think it's a waste to have Coils sitting in the closet collecting dust.
    There was a time when nobody did coils synced and just let them collect dust, but now coils are done synced and minimum IL by sprouts sometimes. It's among the most common content to do minimum IL because they are the first raids and you see it in party finder a lot. Blue mages have to clear T5, T9 and T13 for the morbol, achievements and weeklies and nerfing it with telegraphs would take away blue mage content.

    If coils were preserved with a (Savage) tag but a normal version was created with telegraphs and casts it would be a fair compromise. The problem is how they could preserve second coil when there is already a savage version that is done much less frequently.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I'd say its on the agenda hopefully they rework LoA and Sycrus too
    (1)

  10. #10
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Coils are how the content should be. Make everything like that instead
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast