nooo, fixing 50 level alliances goes first!!
nooo, fixing 50 level alliances goes first!!
THIS!!!! THIS SO MUCH. I stopped using a lot of my support kit in dungeons and some trials and I’m starting to not care about my damage output too. Already stopped caring about mechanics as the damage output is embarrassingly low. Stack markers can be done 3 man easily, tank buster do at best like 700 damage. It’s all fake difficulty and I’m shocked more people don’t notice it.
Coils is a story that's interesting for folks who're new to the game, and is deeply meaningful to any 1.x survivors, as it provides the epilogue and wrap-up for our adventures there; I do agree that making that story more accessible would be beneficial. And for all that I'm happy to sing the praises of groups like my FC's "Retro Raiders" (who run old content synced—bringing folks along to give them the full experience—and who did a full run of Coils on-level some while back, as well as doing a min-ilevel run of Praetorium right before the old 8-person version went poof), I'll agree that as it stands, "accessible" is not a term I'd associate with Coils.
That said. I don't think that revamping Coils directly is entirely feasible.
What I think might be neat is to keep the existing Coils fights—for historical purposes, and to leave it accessible for groups like the Retro Raiders—but to shift the story unlock over to an optional trial series—something akin to the Sorrow of Werlyt storyline in Shadowbringers, or the Four Lords in Stormblood. You don't have the weird dungeon-y fights, but you could take the truly memorable ones—Twintania, Nael, Phoenix, Bahamut, etc.—and make more focused, modern, up-to-date versions of those fights as trials. Once you'd cleared the trials version, you could unlock the original raids (e.g., the fights we have now) if you wanted to poke around in those, but the story would be entirely accessible through the trials series.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Rebrand the existing Coils as Extreme (so the Second Coils Savage can stay as well) and make a new "Normal" mode, maybe? Maybe include the dungeon-y parts (and Turn Three) as solo duties, so you still get to explore but it doesn't drag on (pun intended. Own your puns, cowards!) in roulette?What I think might be neat is to keep the existing Coils fights—for historical purposes, and to leave it accessible for groups like the Retro Raiders—but to shift the story unlock over to an optional trial series—something akin to the Sorrow of Werlyt storyline in Shadowbringers, or the Four Lords in Stormblood. You don't have the weird dungeon-y fights, but you could take the truly memorable ones—Twintania, Nael, Phoenix, Bahamut, etc.—and make more focused, modern, up-to-date versions of those fights as trials. Once you'd cleared the trials version, you could unlock the original raids (e.g., the fights we have now) if you wanted to poke around in those, but the story would be entirely accessible through the trials series.
There was a time when nobody did coils synced and just let them collect dust, but now coils are done synced and minimum IL by sprouts sometimes. It's among the most common content to do minimum IL because they are the first raids and you see it in party finder a lot. Blue mages have to clear T5, T9 and T13 for the morbol, achievements and weeklies and nerfing it with telegraphs would take away blue mage content.I think there is a lot of value in updating Coils to meet today's 8-player content standards. The scenery in this raid is stunning and new players are always interested in having more to play since the only 8-man content available in ARR are the primals hard mode. Simply put, I think it's a waste to have Coils sitting in the closet collecting dust.
If coils were preserved with a (Savage) tag but a normal version was created with telegraphs and casts it would be a fair compromise. The problem is how they could preserve second coil when there is already a savage version that is done much less frequently.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I'd say its on the agenda hopefully they rework LoA and Sycrus too
Coils are how the content should be. Make everything like that instead![]()
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