Remember when SAM was one of the most consistently popular jobs? You couldn't go one alliance raid without seeing 4 of them. Now reaper/DRG are the ones I see more. I feel like there HAS to be data showing this somewhere at their studio.


Remember when SAM was one of the most consistently popular jobs? You couldn't go one alliance raid without seeing 4 of them. Now reaper/DRG are the ones I see more. I feel like there HAS to be data showing this somewhere at their studio.
Last edited by Amh_Wilzuun; 08-23-2022 at 05:28 PM.



Probably? The PVP SAM experience is so universally awesome that, unless they have some kind of filtering in place, they'll likely see no real change in SAM numbers. I'll be the first to say that SAM in PVP is a riot in the best sense of the word. The cynic in me thinks they introduced the PVP changes when they did specifically because they suspected that the PVE changes for SAM might not be well-received. Then they could claim "oh SAM numbers didn't change" or that they even went up, but it would all be on the back of the PVP numbers and not the PVE ones. It would make sense for them to have some kind of metric that differentiates content but you know how it is, small indie company and all that.


Perhaps they can at least filter between PVP, Raids, and dungeons and the like. I imagine Monk and Machinist got their reworks in the past due to the low player counts those jobs were known for which they would have had data on. From what I've noticed they do reworks for these two reasons:
A: The job is unpopular (Monk EW rework, Machinist ShB rework)
B: "We don't know how to design for this job from here on"/This job has some old jank: (EW Summoner, 7.0 Dragoon?)
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