I don't really care about any of that. The execution of playing BLM well in savage fights is extremely fun and I embrace that challenge. I do believe SAM and BLM should always be at the top of the charts, but on a personal level I play whats fun and SAM isn't fun anymore with the loss of kaiten and changing attacks to auto crits. Keeping enochian up and making sure not to interrupt my casts and timing when and where to use leylines/triple casts is a ton of fun. Fortunately SAM had some casts as well so I was able to dive right into slide casting in certain mechanics as well.

No wonder the devs think SAM is fine in its current state. Because people like this think high damage > good gameplay
Damage is what determines "reward" in this game. Yes, you'll have fun on any job the first few hundred hours you play it simply because it's fresh and new and exciting, but when you have thousands of hours in different jobs, you look for mastery, and the only true metric of mastery in this game as it's designed is damage dealt. I agree that playstyle is much more important than numbers for job design, but both must be addressed for a job to truly feel rewarding after the "fresh" feeling wears off. Otherwise you will always have a nagging feeling of "I could be contributing so much more on a better job, but I choose to suffer because this is the playstyle I like" and that drains your soul over time.
And I'm avidly a proponent for Kaiten returning.
Would you really stay with BLM if they received no buffs for the entire expansion and no matter how well you played, you'd remain forever behind SAM? I don't find that very enjoyable or rewarding. Seeing my numbers reflect my efforts is what's rewarding.
Look at MCH and RDM and tell me, do they feel "rewarded" for their mastery? This is all just opinion and that's fine, but it feels really bad to put effort into mastery and be 15% behind everyone for no good reason.
I'm not telling you to switch back to SAM or anything like that. Just stating BLM should be higher than SAM since it's harder to play and they're both the same role as selfish DPS, and if/when it does, that's when it'll feel truly rewarding.
I think BLM should be higher than SAM simply because of the mobility differences, but I also just don't really care about numbers all that much. Having fun is more important to me and as long as I'm in the higher percentile of the job I'm playing and knowing I'm performing well that's all that matters to me. Don't really care if the MNK or SAM or whatever is out pacing me during their 2 minute burst windows.Would you really stay with BLM if they received no buffs for the entire expansion and no matter how well you played, you'd remain forever behind SAM? I don't find that very enjoyable or rewarding. Seeing my numbers reflect my efforts is what's rewarding.
Look at MCH and RDM and tell me, do they feel "rewarded" for their mastery? This is all just opinion and that's fine, but it feels really bad to put effort into mastery and be 15% behind everyone for no good reason.
I'm not telling you to switch back to SAM or anything like that. Just stating BLM should be higher than SAM since it's harder to play and they're both the same role as selfish DPS, and if/when it does, that's when it'll feel truly rewarding.
I think MCH and RDM do need buffs, but if I found those jobs enjoyable I'd play them regardless of their dps. I like the RDM aesthetic, but I can't get into its clunky rotation and MCH is just all over the place with how spammy it is. BLM is methodical and I simply find playing it well enjoyable and rewarding.
Try turning your parser off and just play the game. You'll soon find its much more enjoyable when you stop caring about being #1 in the group you're in because that mindset is silly and just shoehorns you into "play this job because its top dps." Prior to SAM I was a DRG main. I loved how it played in HW, but wasn't a fan of the SB changes, plus samurais are just cool so I swapped to SAM in SB and stuck with it even though it was kinda...bad at launch dps wise because I found it a lot of fun. Its all about what you find fun.
I find RDM and MCH enjoyable to play too rotation wise, but when my clears take significantly and noticeably longer than when I play other jobs it's not as enjoyable.I think MCH and RDM do need buffs, but if I found those jobs enjoyable I'd play them regardless of their dps. I like the RDM aesthetic, but I can't get into its clunky rotation and MCH is just all over the place with how spammy it is. BLM is methodical and I simply find playing it well enjoyable and rewarding.
Try turning your parser off and just play the game. You'll soon find its much more enjoyable when you stop caring about being #1 in the group you're in because that mindset is silly and just shoehorns you into "play this job because its top dps." Prior to SAM I was a DRG main. I loved how it played in HW, but wasn't a fan of the SB changes, plus samurais are just cool so I swapped to SAM in SB and stuck with it even though it was kinda...bad at launch dps wise because I found it a lot of fun. Its all about what you find fun.
I play with my VPN on almost all the time now so I don't have the parser on. The fact that I know what jobs are good and what jobs are not determines the value and rewarding feeling regardless. I know if it was on, my MCH would not be anywhere near my SAM despite having much better gear. I think playstyle for fun is more important than "what's best" for sure, but there's also the feeling of mastery that wants to see less disparity with your job choice so you can actually play what you want without being penalized by your choice. No matter what, as long as MCH is this far below SAM, or BLM that far below SAM even, it's going to be a significant deterrent for enjoying and wanting to play those jobs. It wasn't as much of an issue in later HW and SB because DPS disparity was not this great.
Did anyone hear something? No? I guess it was just the wind.
I agree there's a disparity right now in dps, but I just don't believe in shoehorning myself into a corner based on a jobs performance. Conversations on balance and where a job should be in terms of dps are great conversations, but I refuse to let those be a deterrent to my enjoyment of any job I'm playing. If I did I would never keep my drg leveled up with my sam every expansion in the off chance I'd wanna go back to drg because that job will always be special to me being that was my original main and would play it regardless of its dps performance. I actually almost went back to drg this tier, but I wanted to try something new and our static everyone was switching up roles so I jumped at the chance to fill the magic dps slot. Glad I did too because blm is super fun (I also really wanted to tank, but our tanks are glued to the hip apparently lmao.)I find RDM and MCH enjoyable to play too rotation wise, but when my clears take significantly and noticeably longer than when I play other jobs it's not as enjoyable.
I play with my VPN on almost all the time now so I don't have the parser on. The fact that I know what jobs are good and what jobs are not determines the value and rewarding feeling regardless. I know if it was on, my MCH would not be anywhere near my SAM despite having much better gear. I think playstyle for fun is more important than "what's best" for sure, but there's also the feeling of mastery that wants to see less disparity with your job choice so you can actually play what you want without being penalized by your choice. No matter what, as long as MCH is this far below SAM, or BLM that far below SAM even, it's going to be a significant deterrent for enjoying and wanting to play those jobs. It wasn't as much of an issue in later HW and SB because DPS disparity was not this great.
You look like a Namazu in Hyur disguise!
-Grins & sips elegant Elezen Wine-I think BLM should be higher than SAM simply because of the mobility differences, but I also just don't really care about numbers all that much. Having fun is more important to me and as long as I'm in the higher percentile of the job I'm playing and knowing I'm performing well that's all that matters to me. Don't really care if the MNK or SAM or whatever is out pacing me during their 2 minute burst windows.
I think MCH and RDM do need buffs, but if I found those jobs enjoyable I'd play them regardless of their dps. I like the RDM aesthetic, but I can't get into its clunky rotation and MCH is just all over the place with how spammy it is. BLM is methodical and I simply find playing it well enjoyable and rewarding.
Try turning your parser off and just play the game. You'll soon find its much more enjoyable when you stop caring about being #1 in the group you're in because that mindset is silly and just shoehorns you into "play this job because its top dps." Prior to SAM I was a DRG main. I loved how it played in HW, but wasn't a fan of the SB changes, plus samurais are just cool so I swapped to SAM in SB and stuck with it even though it was kinda...bad at launch dps wise because I found it a lot of fun. Its all about what you find fun.
How goes BLM my little samurai friend?
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