Quote Originally Posted by Fendred View Post
So again, a mechanic that requires movement and actions at the same time to avoid damage, kind of like the "ice" mechanic on some trials, would probably be a good addition to the game's end-game dungeon encounters, if only to get players thinking about how to do that.
ah yes, what we really need is more ways to make Black Mage feel like they cant play their job because every mechanics requires they stop turreting and run around being unable to cast or using triplecast until they are out.