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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Adding attack-or-take-damage/die mechanics to end-game dungeons

    Sort of like the fire/ice mechanics in some trial encounters, but instead the player has to keep moving while attacking to avoid it. I think it would be a good thing to add in, as I've found that the primary cause of enrages in savage PUGS I've participated in was due to DPS or tanks stopping their damage anytime they moved, even when in proximity to the boss. This can be a control scheme thing or just a result of normal encounters not requiring a run-and-gun approach to succeed. A "speed bump" mechanic to get the players to start thinking about how they can do that before hitting end game would be better than finding out in an 8-man savage/extreme group.

    Savage encounters are one of the worst places to learn about this because the person in question doesn't know he's supposed to be attacking when moving and everyone is way too focused on mechanics to notice him. So by the time someone informs him he needs to attack while moving, it usually took four to six attempts to notice it.

    So again, a mechanic that requires movement and actions at the same time to avoid damage, kind of like the "ice" mechanic on some trials, would probably be a good addition to the game's end-game dungeon encounters, if only to get players thinking about how to do that.
    (4)

  2. #2
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    348
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    You have to understand the most common player in this game isn't actually that good at this game. A lot of players are just here for the story. This is why so much story content has been nerfed into oblivion. The standard user can't and doesn't want to deal with mechanics so adding them to story mode just doesn't make sense. Better to keep them in Savage / Extreme where people are actually interested in the combat side of the game. I'm all for harder mechanics, but from a business standpoint it doesn't make sense for them.
    (20)

  3. #3
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    that's just false if anything shadowbringer and Endwalker normal mode dungeons and trial got more complex and deadly mechanics than before you don't have to make them as hard or punishing as extreme one. Just look at grand cosmos in SHB, boss set you on fire and it act as a weak DoT, but if you don't remove it fast enough it just kills you. idk I find that more complex than most pre SHB mechanics you can ignore it most of the time,
    (10)

  4. #4
    Player
    Nuki's Avatar
    Join Date
    Apr 2015
    Posts
    28
    Character
    Aqua Jolt
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Asako View Post
    You have to understand the most common player in this game isn't actually that good at this game. A lot of players are just here for the story. This is why so much story content has been nerfed into oblivion. The standard user can't and doesn't want to deal with mechanics so adding them to story mode just doesn't make sense. Better to keep them in Savage / Extreme where people are actually interested in the combat side of the game. I'm all for harder mechanics, but from a business standpoint it doesn't make sense for them.
    i think that a large part of the player base is not intrested in battle content
    (2)

  5. #5
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    348
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nuki View Post
    i think that a large part of the player base is not intrested in battle content
    Exactly, they have no interest in the battle style so there is no reason to implement harder casual content anymore. It just doesn't make sense. People just wanna watch the story and move on.
    (2)

  6. #6
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Asako View Post
    Exactly, they have no interest in the battle style so there is no reason to implement harder casual content anymore. It just doesn't make sense. People just wanna watch the story and move on.
    But if someone is interested purely in the gameplay and fight mechanic he has to watch the 750+ quests of MSQ or pay to skip them up to endwalker, Just sounds like a weird double standard to me. I get it appeals to casuals who are the biggest part of the player base, but MMO and Final Fantasy in general appeal to people who love to do fights and sometimes grind, the last 3 main games (Minus XIV) gameplay loop is still about fighting monsters tons like you would expect from a JRPG.

    What I'm trying to say is that you can blame MMO players to ask for harder normal content, that are rampant in the genre, when they play a game marketed as ''The best MMORPG on the market''
    (9)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    What are jobs that have to work around cast timers supposed to do in this proposed content? Run around doing nothing but spamming their instant cast DoT (or I suppose Scathe for BLM) to avoid damage until some more useful instant cast comes off cooldown?
    (8)

  8. #8
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Jojoya View Post
    What are jobs that have to work around cast timers supposed to do in this proposed content? Run around doing nothing but spamming their instant cast DoT (or I suppose Scathe for BLM) to avoid damage until some more useful instant cast comes off cooldown?
    Sighs in Reprisal spam.

    Laughs in Stockpiled Xenoglossys, Triplecasts, Swiftcast, Umbral Paradox and Sharpcast procs.

    Guffaws in Summoner.
    (3)

  9. #9
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    So what mechanic is this actually about? The freeze mechanic used by Exdeath and the Seat of Sacrifice?
    (0)

  10. #10
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    642
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nuki View Post
    i think that a large part of the player base is not intrested in battle content
    That always sounds weird to me. Thats like playing COD but you're not actually interested in shooting, you just want to see the story.. Makes no sense, mmo's have battle content
    (7)

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