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  1. #1
    Player
    Vedauwoo's Avatar
    Join Date
    Jan 2022
    Posts
    32
    Character
    Noup Daawyl
    World
    Zalera
    Main Class
    Bard Lv 85
    This kind of thing could be done by adding intermediate "goals" into the Raids/duties/etc.

    For instance..... a "serious" party should be able to take down a given boss in a shorter amount of time than a casual party.....so gate the option for more difficult content there....

    If the party is better at the game and its mechanics, they could get the option to "take on additional enemies" or "increase severity" etc..... If the party is not up to task, not geared properly, more social or casual in nature, they take the regular path and aren't even prompted for the additional difficulty.
    (0)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,612
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vedauwoo View Post
    This kind of thing could be done by adding intermediate "goals" into the Raids/duties/etc.

    For instance..... a "serious" party should be able to take down a given boss in a shorter amount of time than a casual party.....so gate the option for more difficult content there....

    If the party is better at the game and its mechanics, they could get the option to "take on additional enemies" or "increase severity" etc..... If the party is not up to task, not geared properly, more social or casual in nature, they take the regular path and aren't even prompted for the additional difficulty.
    That sounds like the way they're looking for Variant dungeons. But how would this work in normal dungeons and roulette? Given the way everyone likes to speedrun roulettes, then killing faster seems like it would be a detriment, since it would mean that party has to take on additional content. Would we see groups intentionally killing slowly just so they can avoid that extra path?
    (1)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vedauwoo View Post
    This kind of thing could be done by adding intermediate "goals" into the Raids/duties/etc.

    For instance..... a "serious" party should be able to take down a given boss in a shorter amount of time than a casual party.....so gate the option for more difficult content there....

    If the party is better at the game and its mechanics, they could get the option to "take on additional enemies" or "increase severity" etc..... If the party is not up to task, not geared properly, more social or casual in nature, they take the regular path and aren't even prompted for the additional difficulty.
    There are bonuses for relatively fast clears and that's it. They're not about do any further adjustment of existing content. This is why the Variant model is coming out, with tougher challenges in the same area.
    (0)