Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 71
  1. #51
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    WHM has no Succor equivalent to soften the blow.
    Out of your whole post I take issue with this.

    WHM does have a succor equivalent, it's called Medica II, and that medica 2 heals for far more than succor does (520p vs 1000p).

    You have to look at shield healers based on their shields and regen healers based on their regens.
    (0)

  2. #52
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    Out of your whole post I take issue with this.

    WHM does have a succor equivalent, it's called Medica II, and that medica 2 heals for far more than succor does (520p vs 1000p).

    You have to look at shield healers based on their shields and regen healers based on their regens.
    But shields also absorb damage, which can prevent a partymember from being KO'ed.
    Medica II can't heal those who are KO'ed. (❁°͈▵°͈)
    (1)

  3. #53
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Kabzy View Post
    Ironically I think it's actually you who doesn't understand what optimal and suboptimal means. It's not the people who shaped the game into what it is right now, the reason people don't want to spend GCDs on healing and why it is optimal is because there's no need to. In fact outside of ultimate, there would be no reason to cast any healing GCDs. You're never in this scenario you mentioned at the end if everyone was playing optimally. Using a GCD heal to rectify a mistake will never be seen as optimal play.
    You're conflating optimal group play with optimal individual play. Optimal group play is never needing to GCD heal in any content after ARR because everyone's on top of their game. Optimal individual play, on the part of a healer, can mean GCD healing to rectify the mistakes of another individual not playing optimally, to prevent the greater DPS loss that would come of letting them die.
    (2)
    he/him

  4. #54
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Supersnow845 View Post
    Well AST has shields
    Fair. Yet the other two have regens.
    (0)

  5. #55
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mimilu View Post
    But shields also absorb damage, which can prevent a partymember from being KO'ed.
    Medica II can't heal those who are KO'ed. (❁°͈▵°͈)
    Said this a few pages back:

    AoE shield is less than 10% of your hp bar at most gear levels, even less than that for a tank. If that is the difference between life and death in your group, they need to learn what reprisal / feint-addle / troubadour / sacred soil (etc) are.

    If you're a SCH and you need an aoe shield, you're going to deploy a Critlo or at a base level, an Adlo or just not shield and fey blessing / Indom the damage.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #56
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,783
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Out of your whole post I take issue with this.

    WHM does have a succor equivalent, it's called Medica II, and that medica 2 heals for far more than succor does (520p vs 1000p).

    You have to look at shield healers based on their shields and regen healers based on their regens.
    But that just circles back to the points of

    A) regens are pretty worthless compared to mitigation (not necessarily shields but mitigation or shields)
    B) shield healers have plenty strong regens themselves that don’t require GCD use

    Looking at regen healers for their regens is pretty pointless because high end content doesn’t like regens and powerful overheal, it likes mitigation
    (5)

  7. #57
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabzy View Post
    Ironically I think it's actually you who doesn't understand what optimal and suboptimal means.
    While I agree partly with some of your points in some ways, I fully DO understand what optimal and suboptimal mean. If you using a GCD heal means TWO (or more) GCDs are freed between you and your cohealer for damage, then that's a net gain. You note that any party member taking avoidable damage is subobtimal, but as a healer, you can't control THAT. All you can control is the recovery from it. And people were giving actual examples from Ultimate where it is, in fact, optimal.

    It won't always be optimal, but there are times it will be, so it's hardly "worthless". And in the times it's NOT optimal, it won't matter, since no fight will be decided by one 295 potency cast being missed.

    Quote Originally Posted by Deceptus View Post
    Out of your whole post I take issue with this.
    Note the quote from me you posted there:

    Quote Originally Posted by Renathras
    WHM has no Succor equivalent to soften the blow.
    Medica 2 can heal more than Succor (which is arguably more akin to Medica 1), but it can't reduce the amount of a party member's health bar that goes down. Succor can, albeit slightly. WHM's only way to reduce incoming damage taken is Temperance, which is on a 2 min CD.

    Keep in mind in the post I was kind of speaking to playing WHM vs the other healers when a 4 man (or any) boss does a raidwide (it's just more noticeable in 4 mans because you don't have that second healer to lean on so you see what your Job's limitations are more clearly), WHM doesn't EVEN HAVE something like Succor. It's Temperance and then nothing for 2 mins until it comes off CD. Yes yes, you don't NEED mitigation (generally) in 4 mans, but the point is I'm used to rolling through them on the other healers (muscle memory can be a good thing), and it's glaringly obvious WHM is missing out there. Louisouix and Y'Shtola (end of ARR) both had a bubble and were CNJ/WHMs.

    Quote Originally Posted by vetch View Post
    You're conflating optimal group play with optimal individual play. Optimal group play is never needing to GCD heal in any content after ARR because everyone's on top of their game. Optimal individual play, on the part of a healer, can mean GCD healing to rectify the mistakes of another individual not playing optimally, to prevent the greater DPS loss that would come of letting them die.
    This.
    (0)

  8. #58
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by vetch View Post
    You're conflating optimal group play with optimal individual play. Optimal group play is never needing to GCD heal in any content after ARR because everyone's on top of their game. Optimal individual play, on the part of a healer, can mean GCD healing to rectify the mistakes of another individual not playing optimally, to prevent the greater DPS loss that would come of letting them die.
    You're not wrong in that those are indeed two separate things, but I don't think anyone really theorycrafts based on individual play so it seems like a moot point to me. I can once again go back to my point on WHM and AST. If we're talking optimal individual play, WHM knocks AST out of the park, but we all know that isn't the case because there's an entire 7 other people to consider.
    (0)

  9. #59
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,783
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kabzy View Post
    You're not wrong in that those are indeed two separate things, but I don't think anyone really theorycrafts based on individual play so it seems like a moot point to me. I can once again go back to my point on WHM and AST. If we're talking optimal individual play, WHM knocks AST out of the park, but we all know that isn't the case because there's an entire 7 other people to consider.
    Optimal Individual play vs optimal group play is a very different thing than pDPS vs rDPS
    (0)

  10. #60
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Optimal Individual play vs optimal group play is a very different thing than pDPS vs rDPS
    But optimal individual play is based entirely on optimal group play. Not a single DPS rotation out there is based solely on the job itself, it's amalgamated with the utilities the party brings. Hence why you have to look at the bigger picture.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast