Oh, don't mistake me. WHM is FUNCTIONAL as a healer in FFXIV right now.
But, it's the weakest in terms of high end fights (when it matters; anyone can clear low end fights, often without a healer), and that's why it's fallen out in terms of the meta, speedkill runs, and so on. As others have pointed out, mitigation matters. Extreme fights you can save a DPS from death with a critlo (or sometimes just a regular Adlo) if they got clipped by one boss ability (so have a vuln stack) and are about to eat a second. Your WHM Bene can get them to 100% health, but that next attack dealing 105% of their healthbar means they still die. On the other hand, a Sacred Soil lowering that damage by 10% (so down to around 95%) or an Adlo giving them 20% of their health as overshield (so they survive the hit with 15% health remaining) DO prevent their death.
This is why mitigation and shielding are better.
The only case that pure healing has an edge is in Doom heal checks, like SoS's opening where everyone's HP drops to 1 and you have to fullheal everyone before the timer runs out or they KO. But when we look at those cases, literally every healer is capable of getting that job done (with their heal partner). SGE/SGE or SCH/SCH have enough healing to meet the check if they have the gear level for it. Pre-Seraph, drop Soil, pop Illumination, Excog on each tank (for SCH/SCH), Emergency Tactics Succor, Consolation, Indom. Bam, you've healed everyone, no WHM or even AST needed. You probably don't even need ALL OF THAT healing. Honestly, an Illumination 2x Indoms and 2x Emergency Succor probably will already do the job without needing the rest.
Likewise, multi-hit attacks like ZodEx's lasers can be shielded (so barriers help) and mitigated (so damage reduction mitigation helps).
So there's no case where you NEED pure healing, and any case that pure healing is useful, barrier healing is just as effective. So your equality is wrong:
It's not pure = barrier.
It's pure = barrier in the case barriers don't work AND pure < barrier when barriers DO work.
There's no case where pure > barrier.
Add to this that WHM has the fewest barriers, fewest mitigations, AND doesn't have a party damage buff like SCH and AST do, and you end up with it being the weakest of all worlds.
It's still USABLE, but it's also still the weakest.
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EDIT:Okay, I'm a BIT confused.Originally Posted by Gemina
On the one hand, you're saying in this post that as long as a party with 1 WHM can clear content, it's cool. But then you say this. In what case is a SCH foregoing one Broil's worth of damage to cast an Adlo going to lead to failing an Enrage? In regular content (all the stuff you say matters), there's no time that's the case. Do any non-Extreme/Savage in the game on a SCH and cast ZERO BROILS and you'll still clear the content. There may be one or two very rare exceptions (the twin sword sisters at the end of Ghimlit Dark have a DPS check, I think), but these are extremely rare cases and you may not even need the healer to attack to clear them.
So what does it matter that it is "NEVER free" by costing a single damage GCD when you're talking about normal content and not Extreme/Savage/Ultimate?
The only time losing out on 1 Broil's worth of damage WOULD matter is Extreme/Savage/Ultimate, in which case Spreadlo saving DPS from dying is more important since a dead DPS or Raised DPS is going to cost the party FAR more damage than your one Broil will.
This is the weirdest "academic" argument I've ever heard, as you're arguing out both sides. On the one hand, you act like you're talking about normal content so mitigation doesn't matter, but then you keep pinging this DPS loss argument, which ONLY matters in high end content where MITIGATION ALSO matters.
The premise of the argument is nonsensical. You need to pick one or the other.
If we're talking Normal content:
Yes, mitigation rarely (or never) matters. Even saving a DPS from death with a clutch Adlo is going to be completely irrelevant in...Labyrinth of the Ancients. BUT, by that same token, you missing out on one Broil isn't going to cause your party to wipe to Xande, either.
If we're talking Extreme/Savage/Ultimate content:
NOW the tradeoff of damage GCD for mitigation GCD matters...but if that mitigation GCD saves a DPS from dying, it's a net gain. Moreover, it's EXTREMELY rare you're going to miss a damage check due to the loss of a single Broil unless your party is barely able to clear the fight anyway.
So in the latter case, the damage cost matters, but the mitigation matters more. In the former case, neither matter, so why are you even worried about losing 1 Broil's worth of Damage while running Sasthasha normal?
Your argument just seems nonsensical since the only time it DOES matter is when it DOESN'T matter. Which makes no sense. In logic, "A" and "Not A" cannot be true at the same time.



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