Quote Originally Posted by Renathras View Post
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So it's not always even a DPS loss on the fight as a whole since optimal is based on the WHOLE PARTY not a single character. If a Deploy Critlo now means a WHM won't have to cast 2x Cure 3s later, that's a net DPS gain for the party.
Ironically I think it's actually you who doesn't understand what optimal and suboptimal means. It's not the people who shaped the game into what it is right now, the reason people don't want to spend GCDs on healing and why it is optimal is because there's no need to. In fact outside of ultimate, there would be no reason to cast any healing GCDs. You're never in this scenario you mentioned at the end if everyone was playing optimally. Using a GCD heal to rectify a mistake will never be seen as optimal play.

Granted not everyone does play optimally, in fact most people don't, but theorycrafting is a lot different to actual gameplay. And this applies to many scenarios. AST, for example, is only better than WHM in the most optimal of groups. If you go down from top percentiles, you'll notice WHM takes over in damage. In fact for some duties like DSR, WHM is currently at the top. Nobody talks about that though because theorycrafting is based around the jobs maximum potential, and in that scenario AST wins. You can't just pick and choose when you want to look at the top end of play and when not.

I do agree though that it would be a nicer system for healers if we did have to use GCD heals more. Personally I'd be a fan of reverting to the ARR days where you have 1 emergency heal and the rest GCDs. But this is a conversation that has been had many times and I don't think it's getting anyone anywhere.