Quote Originally Posted by Supersnow845 View Post
I mean even if you ignore GCD shields in two minutes SGE has 5 instances of 10% group wide mitigation (of which you can stack 2 of these 5), SCH has 5 10% and 1 5% of which 2 of the 10% and the 5% can all be stacked, AST has 2 10% and WHM has 1 10%

So even coming from the perspective of “only free mitigation is useful” (and this is ignoring things like how spreadlo is free under dissipation because the energy drain refunds the cost of 1 broil) then WHM is still left far behind the shield healers and behind AST’s much more functional and flexible 2 times (to say nothing of AST’s shields), in comparison WHM offers nothing of benefit
Spreadlo still costs the initial GCD. It is never free. You will now have to compare spreadlo to damage if optimizing your own kit, or vs WHM you would have to compare it simply to each healer's ability to keep the party alive, and that boils down to making sure the party has enough HP to survive an incoming attack. When you look at things through this lens, you then can see where WHM at worst is dead even with the other healers due to their ability to quickly restore health to the party.

Stacked mitigation also means nothing. Even 100% mitigation means next to nothing if the incoming attack doesn't wipe out the HP bars. If GCD mitigation, and mitigation in general was as useful as you're making it out to be, then yes, WHM would be left behind the other healers. This isn't the case though. In addition because WHM is straight forward with an entirely passive job gauge, along with its raw healing power; it is very easy for a new player to pick this job and be just as effective as a seasoned SCH, SGE, or AST. I know you strongly dislike WHM. The game doesn't though, as much as you would like to believe that.