It's not as annoying when you have dealt with the multitude of mobs in XI that knock back. Also, at least you can still cast after being hit by something 3+ levels higher than you. Sometimes you wouldn't be able to cast in XI if a mob hit you for 2 damage. Good times. Good times. Sup puks, dolls, beetles, behemoth, birds, buffalo, goblins, goobbue, sheep, worm, pixie, lizard, hippogryph, ram, raptor and tons of other NMs.
Although it's quite annoying that moving to cancel a cast has a 50/50 chance in working.
I think they kept the same server structure from XI, as I can see many similarities. You had to wait about a second when you stopped moving in XI to start casting, too. If you started casting immediately, it would interrupt as the server hasn't registered your new location yet. If you got knocked back in XI, and you were quick enough you could run back to the location where you started casting before you were knocked back, and the spell would go off.
Just thinking of PvP in this game with the current systems makes me cringe. The combat is too slow and clunky to react to something on the fly. The targeting is bad for swift reaction. I can see a sort of "capture the node" objective working. Sorta.
Makes me think of ballista. Something you did when you wanted to mess around.
PvP causes "class balance issues" to come up relatively quickly, and then the forums will be full of nerf this, nerf that, that is op, etc.
Welcome to the Mages Union, local 605.Until the last couple days I've mainly leveled DoH/L and some DD classes. Getting archer done meant I needed to get CNJ to at least 15 so that's been my goal tonight.
WOW, does interrupt while moving suck completely hard.
I had Cure/Protect I use while leveling other classes and I never really noticed - and I didn't think it was such a big deal when they made the change, but now that I'm doing it full time... I'm practically interrupted at every turn. I can't fight and cast, I can't move, I get interrupted by any knockback - I get interrupted, I swear, doing nothing!
It may have seemed natural in XI but it seems completely counter-intuitive to how this game is built and operates. This game is designed around the concept of moving while fighting. I don't think I could ever full-time a mage class, I would throw my controller against the wall!! I don't know how you mages stand it. Respect for you guys putting up with this. I had no idea.
So many personal attacks and such in this thread. >.>
I play with a gamepad and I am(was) a career WHM until I gave up trying to play with the server lag screwing with my casts and controller commadns. I can cast just fine and moving and stopping to cast has yet to cause me issues. I agree something like this should have been saved for later when server stability is improved.
Keith Dragoon - Ambassador of Artz and Adorable
I like it how it is now, just the lag sometimes screws you over, more so my hubby running away from my heals... D:
I see how this could be a problem in fights which require alot of moovement.
Yes maybe it was added a bit early, but reversing it would all like "yes!...NO!...uuh.. MAYBE!" so well lets get used to it. :3
This is correct. People can say they have no issues with it, but in reality it effects everyone and NOT in a positive way. The feature was implemented, but there are still problems with it even if you can complete content despite that. I can't believe some players are trying to justify /facetarget! That is literally a "we messed up and can't get the server to respond at the correct time button." (Not to mention it just looks ridiculous!) It is a hindrance to every mage (or class that uses spellcasting) and every party whether people care to admit it or not. Just because you get used to the issues surrounding this combat doesn't mean they aren't issues. This feature was meant for PVP above all else, and yet we have no pvp AND players are suffering the cost of this feature. It's just another hindrance for mages and everyone else to deal with. Like I said, you can claim otherwise, but you cannot tell me this isn't a feature that is restricting us further and for currently no reason. Just because it's doable because we try to cope doesn't mean it's enjoyable when played out.Its possible to complete the content... but instead of using the in game features to help you, instead you complete the content in spite of the bugs/glitches
Its like some people say "My timers have never been off"
that doesn't mean it isn't an issue for a lot of people
I know I've been standing still tanking on paladin and went to heal and saw "You cannot cast while moving"
I've tried to cast spells and absolutely nothing happened up to 3 times in a row...
Its not all the time... and it doesn't necessarily stop you from running a dungeon... but that doesn't make it right...
Thats like saying rich people shouldn't be upset when they get robbed... because they are still rich...
complaining about being robbed is for poor people... right?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.