If you have to use macros to get around problems with a game's controls, that should tell you immediately that there is something inherently broken with the system.
from the bug fix patch notes. i guess there were issues and if you look back those are some of the issues that were brought up here. i guess i didn't have to show proof to anyone here since se themselves knew there were issues. too bad certain people that thought they knew everything undoubtedly didn't do a good enough q&a on their classes to find the issues.
*An issue wherein the casting gauge would disappear if players cast several spells in succession.
*An issue wherein the recast timer for actions was not functioning as intended.
this gets the movement cancel alot closer to being correct.
http://crystalknights.guildwork.com/
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