

Ugh. I'd managed to block that bit from my brain.Oh, and did I mention that at launch NPC's only repaired your gear to 70%? Ya you had to leave your character logged in and offer a fee on your character who would have a hammer icon to let crafters know you're asking for a repair meaning you had to keep an eye on material costs or you could offer materials......
Also, if you tried to overmeld gear and the overmeld failed, didn't the gear itself break, rather than just the materia?
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere



Wasn't part of the loading problem in the open world of 1.0 due to them having also loaded in the entire ocean that for the most part you wouldn't see? Also the reason there's huge corridors of nothing/samey stuff in 1.0 was to hide lode times.


I mean, 1.x literally had "loading hallways". If you wanted to go to Limsa, you'd start walking across the bridge, cross a boundary, and then the camera would sloooowly progress along the bridge, through the gatehouse, and across the second part of the bridge until you reached Bulwark Hall and the city proper; it would unload one zone and load the next while you were doing that.
And Limsa's loading tunnel specifically was so incredibly long, it was the major factor in why I avoided Limsa as much as I feasibly could in 1.x.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Feeling really nostalgic for things I've never experienced.



1.0
_________________________________
*Edit: ARR
These aren't really comparable, but since I've been posting both versions in all my posts so far, just decided to add the ARR screenies for consistency.
I started playing ARR on PS3 in September 201 and I never got to play 1.0 but I'm just fascinated by the history of the game and 1.0 is like an archeological site for me. Remnants of a Realm and Secrets of a Realm by Speakers of Hydaelyn is probably the best resource out there for this kind of thing honestly.
Last edited by DiaDeem; 08-11-2022 at 11:51 AM. Reason: Added ARR's Hawthorne Hut


Honestly, that's probably the best option here; you get all of the fun of looking back and going "Huh, that sounds cool in theory!" without having had to actually experience all the downsides.
I mean, it's easy to be vaguely nostalgic about some of it now, from a safe distance (e.g. a decade of linear time), sure. But I am a decade older than I was then, with these annoying things called, like, "job responsibilities" and "adult life" and whatnot. And while I deeply enjoy fighting with content, I suspect I have a lot less patience now for fighting with the game itself in order to actually get to the content.
So I don't think you could pay me to return to 1.x.
Especially not if you dropped me in the Shroud when I got there.
(...that said, I do actually kind of miss the threat that the overworld could present. Which is probably why I actually enjoy Eureka. So maybe I haven't entirely learned my lesson...)
Last edited by Packetdancer; 08-11-2022 at 11:32 AM.

If you want to get a basic grasp at how 1.0 played like then just watch these two tutorials for dungeons back then and some other stuff. watch these and you will understand the jist of how it like once you got past the tutorial.
Dzemael Darkhold
Battle Regime
U'Ghamaro Mine
Synthesis Guide
Party Recruitment
User Interface Customization
incase you are wondering, yes. I use to be a 1.0 content creator and kept track of what others creators uploaded at the time. so that's why I can pull up these types of videos so easily.
Last edited by znushu; 08-11-2022 at 12:00 PM. Reason: fixed all links
I promise that you missed absolutely nothing. Graphics aside 1.0 was REALLY bad. There's a reason they burned it to the ground lol. Yoshi did what he could with 1.2 and made it somewhat playable, but there was no fixing that games mess.





The 1.0 ascians stood out to me, and it was fun checking all the npc shadows because back then in lore they didn't have them.
Also those treants that sucker punched you into next firesday, level 99 or whatever lol. Due to the maze terrain design and their size, it was an intense space.
Less graphic related but there were a lot of unique npc interactions in 1.0, I've seen a few in Endwalker but my memory tells me way more existed back then. Like snurbles could heal you. Different aggro types..
Or the incapacitation system, where your skills targeted specific body parts and you could break horns and stuff.. very early you could equip skills from other classes and be a thaumaturge tank XD, wild times. Nothing like the good ol days when it took 5 seconds to open your character sheet lol.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






