

If there is any one thing left from 1.x that I would like payoff on—beyond the blink-and-you-miss-it "hey, remember that thing he stole from Y'shtola and you all on Seal Rock? Look what he did with it!" moment we got during the Alexander quests—it is Travanchet. We don't know what Ascian he was—one we've seen in another form? One we've heard about? Just one of the lesser ones? He's certainly the only Ascian I can think of who we've seen take a host that wasn't a Hyur (or, I suppose, a Garlean), what's up with that?
Last edited by Packetdancer; 08-11-2022 at 01:18 PM.
I understand it was a nightmare to navigate but 1.0 Black Shroud certainly feels much more like a foreboding ancient forest than the current version which is for the most part pretty open. I always feel so disconnected from Gridania story bits when they say something like "don't get lost in the dangerous dense woods!" then I go to Central Shroud and I'm like "WHAT WOODS?"



Btw everyone 1.0 Gridania jackanapes says Hello!!!!
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!



The West Shroud - It was completely destroyed in the Calamity. This is what's left of it, as seen in the distance from the Central Shroud in ARR
There isn't really an equivalent view in 1.0 but here's a place called Lichenweed in the West Shroud as it was then.
It'd be kinda cool if the West Shroud was re-introduced in 7.0 or something...
"Ah, Warrior of Light... our scouts have finally found a path to the West Shroud. There's a strange concentration of aether in the area and two of our scouts have gone missing..."



all im saying is black boar gate is still closed so they left an opportunity to add a west shroud connection even if the central shroud path is blocked off
imagine a level 90-100 area closed to novice adventurers, answering some of the mysteries still relating to the shroud
I'd really, in general, to learn more 1.0 lore. It's kinda sad that we don't have a chance from the game itself, to know all that happened in 1.0.
I remember looking up all the thaumaturges questline, for character building reasons, and it was soooo good, so much better than anything thaumaturges got in the current incarnation.




I have so many screens from V1.0 from the first closed alpha test and lots of others. They are all on my old PC and I play on PS5 now but if I get chance sometime I will try and upload some.
I loved the style of V1.0 way more and I have a lot of love for the memories and also the journey of 12 years. The one thing I do miss is the world feeling and looking more alive and I feel the modern glams do not really fit with what the game began as but times change I guess and I am getting old haha <3
Last edited by Luluna; 08-11-2022 at 07:46 PM.



There's also a bit of a caveat when it comes to map size.
1.0 had no sprint or jump, and only got mounts (Chocobos) later in its life. Go to any HW+ area and navigate it only on base running speed and every single map will suddenly feel massive. Not as massive as a 1.0 map but this is does contribute to the sense of how big a map can be. I imagine if flying ever made it to 1.0 that many areas would have suddenly felt way smaller.


Moreover, I feel like in my recollection, most of the zones other than Coerthas had something like 80% of the map consist of the same copy/pasted assets. "Look, there's that rock again." "Hey, look, it's Tree Cluster #3, again!" Etc. And in some cases they blocked off what would be a rational path from point A to point B just to make you go out of your way. (Which, I mean, the overworld was dangerous and you don't want players shortcutting around that, so... fair, I guess?)There's also a bit of a caveat when it comes to map size.
1.0 had no sprint or jump, and only got mounts (Chocobos) later in its life. Go to any HW+ area and navigate it only on base running speed and every single map will suddenly feel massive. Not as massive as a 1.0 map but this is does contribute to the sense of how big a map can be. I imagine if flying ever made it to 1.0 that many areas would have suddenly felt way smaller.
The practical result being they weren't just incredibly huge, they were also incredibly easy to get lost on at times.
*cue silent glaring at the 1.x Black Shroud again*
(Side note: I am convinced that the ARR version of Toto-Rak had the little ledge you had to jump up on at one point to continue through the dungeon just so they could be like "Look! You can jump now! Jumping, hooray!" Especially since dropping down those exact same sorts of ledges prevented you from backtracking in the original Toto-Rak due to the inability to jump...)
Last edited by Packetdancer; 08-12-2022 at 07:03 AM.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




