God forbid you have a period of WAR gameplay where you need to actually manage your gauge and GCDs.



God forbid you have a period of WAR gameplay where you need to actually manage your gauge and GCDs.



*cries in Overpower conal AOE*
Man, while it wasn't the "best" iteration, I wish we could have something like 4.1 Warrior back where gauge management actually mattered.
But they removed even more management by just removing gauge cost from Upheaval AND Onslaught, the latter being now objectively worse in my opinion because it is now a "mandatory" button rather than a close-to-damage-neutral gapcloser you can use for optimisation.
Thanks for my 4th version of Plunge, really wanted that. /s
(this also effectively killed Bozja's Blood Rage combo)


Ah yes, that oh-so-important management really matters big time at lower levels, right? whoa there pal, if you don't manage your gauge and spend all willy nilly on your berserk, you might not make the enrage timer on AV's boss... right?
For what, exactly? You feel some pressing need to think? Unless the gameplay reflects endgame, which it doesn't, then there's little need to consider low level gameplay.



Because part of the playing experience and retaining players who are still in the levelling process from just dropping Warrior is giving them at least a modicum of engagement to feel better about. It simply is more FUN having to manage something than not having that.Ah yes, that oh-so-important management really matters big time at lower levels, right? whoa there pal, if you don't manage your gauge and spend all willy nilly on your berserk, you might not make the enrage timer on AV's boss... right?
For what, exactly? You feel some pressing need to think? Unless the gameplay reflects endgame, which it doesn't, then there's little need to consider low level gameplay.
Also, your argument is a two-edged sword mate - if there is no need to consider low level gameplay and only the reflection of endgame, then there is no need to streamline Berserk into essentially becoming Delirium for low level Warriors, is there?



Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.Because part of the playing experience and retaining players who are still in the levelling process from just dropping Warrior is giving them at least a modicum of engagement to feel better about. It simply is more FUN having to manage something than not having that.
Also, your argument is a two-edged sword mate - if there is no need to consider low level gameplay and only the reflection of endgame, then there is no need to streamline Berserk into essentially becoming Delirium for low level Warriors, is there?
It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.
Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)
The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.



That is a flaw of inner release and nothing else.Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.
It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.
Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)
The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.
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