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  1. #1
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90

    [WAR Request] Please consider swapping Berserk's and Inner Release's core effects!

    Current Berserk: Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.

    Current Inner Release: Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.

    Please consider changing this to the following.

    New Berserk: Grants 3 stacks of Berserk, each stack allowing the use of Inner Beast, Fell Cleave, Steel Cyclone or Decimate without cost.

    New Inner Release: Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.


    As it currently stands, Berserk is awkward to use. Either you use it on cooldown and just use it on whatever random attacks as you please. Or you hold all of your beast gauge and an Infuriate so that you can use all three Berserk stacks on Inner Beasts/Fell Cleaves.

    Changing the effect would not only make it more interesting for lower level players, but it also mimics how the gameplay will feel at higher levels.
    (2)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Inner beast does less damage than storm’s whatever, so there’s actually more gauge management at lower levels. Please don’t ask them to take away the only part of warrior that requires use of the communal brain cell.
    (9)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by fulminating View Post
    Inner beast does less damage than storm’s whatever
    Just for the one hit. The other two still go to Inner Beast.
    (2)
    Last edited by Rongway; 08-09-2022 at 10:04 PM.

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,628
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    God forbid you have a period of WAR gameplay where you need to actually manage your gauge and GCDs.
    (4)

  5. #5
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    God forbid you have a period of WAR gameplay where you need to actually manage your gauge and GCDs.
    Don't worry, they'll "fix" that eventually. Anything requiring even a modicum of consideration is being removed from Warrior
    (1)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,628
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by marelooke View Post
    Don't worry, they'll "fix" that eventually. Anything requiring even a modicum of consideration is being removed from Warrior
    *cries in Overpower conal AOE*

    Man, while it wasn't the "best" iteration, I wish we could have something like 4.1 Warrior back where gauge management actually mattered.

    But they removed even more management by just removing gauge cost from Upheaval AND Onslaught, the latter being now objectively worse in my opinion because it is now a "mandatory" button rather than a close-to-damage-neutral gapcloser you can use for optimisation.

    Thanks for my 4th version of Plunge, really wanted that. /s
    (this also effectively killed Bozja's Blood Rage combo)
    (5)

  7. #7
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    Inner beast does less damage than storm’s whatever, so there’s actually more gauge management at lower levels. Please don’t ask them to take away the only part of warrior that requires use of the communal brain cell.
    Ah yes, that oh-so-important management really matters big time at lower levels, right? whoa there pal, if you don't manage your gauge and spend all willy nilly on your berserk, you might not make the enrage timer on AV's boss... right?

    Quote Originally Posted by Reinhardt_Azureheim View Post
    God forbid you have a period of WAR gameplay where you need to actually manage your gauge and GCDs.
    For what, exactly? You feel some pressing need to think? Unless the gameplay reflects endgame, which it doesn't, then there's little need to consider low level gameplay.
    (1)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,628
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    Ah yes, that oh-so-important management really matters big time at lower levels, right? whoa there pal, if you don't manage your gauge and spend all willy nilly on your berserk, you might not make the enrage timer on AV's boss... right?

    For what, exactly? You feel some pressing need to think? Unless the gameplay reflects endgame, which it doesn't, then there's little need to consider low level gameplay.
    Because part of the playing experience and retaining players who are still in the levelling process from just dropping Warrior is giving them at least a modicum of engagement to feel better about. It simply is more FUN having to manage something than not having that.

    Also, your argument is a two-edged sword mate - if there is no need to consider low level gameplay and only the reflection of endgame, then there is no need to streamline Berserk into essentially becoming Delirium for low level Warriors, is there?
    (5)

  9. #9
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Because part of the playing experience and retaining players who are still in the levelling process from just dropping Warrior is giving them at least a modicum of engagement to feel better about. It simply is more FUN having to manage something than not having that.

    Also, your argument is a two-edged sword mate - if there is no need to consider low level gameplay and only the reflection of endgame, then there is no need to streamline Berserk into essentially becoming Delirium for low level Warriors, is there?
    Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.

    It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.

    Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)

    The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.
    (3)

  10. #10
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.

    It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.

    Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)

    The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.
    That is a flaw of inner release and nothing else.
    (0)

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