
Originally Posted by
Daeriion_Aeradiir
Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.
It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.
Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)
The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.