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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    Ah yes, that oh-so-important management really matters big time at lower levels, right? whoa there pal, if you don't manage your gauge and spend all willy nilly on your berserk, you might not make the enrage timer on AV's boss... right?

    For what, exactly? You feel some pressing need to think? Unless the gameplay reflects endgame, which it doesn't, then there's little need to consider low level gameplay.
    Because part of the playing experience and retaining players who are still in the levelling process from just dropping Warrior is giving them at least a modicum of engagement to feel better about. It simply is more FUN having to manage something than not having that.

    Also, your argument is a two-edged sword mate - if there is no need to consider low level gameplay and only the reflection of endgame, then there is no need to streamline Berserk into essentially becoming Delirium for low level Warriors, is there?
    (5)

  2. #12
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Because part of the playing experience and retaining players who are still in the levelling process from just dropping Warrior is giving them at least a modicum of engagement to feel better about. It simply is more FUN having to manage something than not having that.

    Also, your argument is a two-edged sword mate - if there is no need to consider low level gameplay and only the reflection of endgame, then there is no need to streamline Berserk into essentially becoming Delirium for low level Warriors, is there?
    Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.

    It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.

    Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)

    The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.
    (3)

  3. #13
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Playing Devil's advocate, having skills suddenly change their functions radically later on is a bad design. With so many on these forums advocating that people should level up their jobs and learn them as they go, or advocating that jobs should have their abilities squished so jobs have more complete toolkits that better reflect their max level play by level 50, it's a bad idea to instill some expectation that WAR has GCD management on its offensive CD, only to later go 'oh btw, you need to unlearn all that GCD management you had, cause now you hit the same button 3 times from here on out'. Skills should evolve as you go up, not become simplified. That, and as others have said in this topic, the 'difference' between an optimal berserk & not optimal berserk is 1 storm's path. Hardly some big brain IQ play it's adding. Even then, that's only applicable for 19 levels until you get Fell Cleave.

    It's even more ridiculous when you realize Mythril Tempest doesn't even give gauge until 74, meaning a sizeable chunk of your berserks in a dungeon can't even use gauge pre 50 unless you carried 50+ over from a boss leaving effectively no optimization since you'll be AOEing which gives zero gauge gain, and post 50 the best you can do is add in a steel cyclone through infuriate.

    Changing berserk to better reflect the ability it becomes would be such a non-issue, as the 'optimization' it gives is so small that you'd likely achieve a better neuron fix just by ignoring it and watching a stream instead. At the same time as both you & Hierro said, its leveling content, they could do whatever they wanted with berserk and it doesn't matter either way, it gets replaced by IR by the time the first still relevant endgame content comes into play (ucob/uwu)

    The bigger problem with the OP's post is the fact berserk is lvl6, meaning it'd either have to be learned at 35 along with inner beast, or the effect would be a dead button until then. Personally, if I was to change berserk to better reflect its eventual evolution to IR, I'd just make it so it got a trait at 35 that cut the cost of IB/SC/FC/Dec to 20 in addition to the CRT/DH effect. Instill the idea in the WAR's head early that the job play is all about hitting the super powerful buttons rapidly during their big CD moments.
    That is a flaw of inner release and nothing else.
    (0)

  4. #14
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    nah should just rework berserk to be inner release just no guaranteed Crit DH
    just put storms eye at lvl 6 and new bersek at lvl 50
    (0)

  5. #15
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Duskane View Post
    nah should just rework berserk to be inner release just no guaranteed Crit DH
    just put storms eye at lvl 6 and new bersek at lvl 50
    3 button combo before level 26? That is too hard for new players and will stress them too much.
    (0)

  6. #16
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Losing my cone AoE stresses me out, so clearly that doesn't show up anywhere in the dev's priority list
    (0)

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