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  1. #121
    Player
    Lyth's Avatar
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    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    SAM currently has the fastest growth rate in terms of player numbers in Savage, and will likely be the most represented melee dps next tier. It has about double the representation that MNK does. A lot of this comes down to the fact that SAM has a simple, selfish rotation with no real resource management or required pooling, while still benefiting from disproportionate buffs it received at the start of the expansion.

    SAM is currently in a situation nearly identical to the one WAR was in back during 4.2. I think if you want to get people playing the less popular jobs, you need to start looking at ways that they can provide an equivalent reward for effort. Otherwise you will continue to siphon players away into SAM for low effort high reward dps output.
    (2)

  2. #122
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lyth View Post
    SAM currently has the fastest growth rate in terms of player numbers in Savage... (etc)
    Sad. I can't wait for the devs to hold this up like "WOW, LOOK AT HOW GOOD THEY'RE DOING IN SAVAGE. IT'S ALL FINE GUYS. PEOPLE LIKE IT!" like they basically did with DRK.
    (4)

  3. #123
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lyth View Post
    SAM currently has the fastest growth rate in terms of player numbers in Savage, and will likely be the most represented melee dps next tier. It has about double the representation that MNK does. A lot of this comes down to the fact that SAM has a simple, selfish rotation with no real resource management or required pooling, while still benefiting from disproportionate buffs it received at the start of the expansion.

    SAM is currently in a situation nearly identical to the one WAR was in back during 4.2. I think if you want to get people playing the less popular jobs, you need to start looking at ways that they can provide an equivalent reward for effort. Otherwise you will continue to siphon players away into SAM for low effort high reward dps output.
    Yes i also like to make up something in my head and state it as a fact.

    Just to correct you on 4.2 WAR, WAR and comps overall were broken, like WAR has slashing debuff and SAM has slashing debuff but SAM is subpar melee guess who takes a spot in raid while you take something like DRG to boost phys range?
    (3)
    Last edited by Stasya; 08-07-2022 at 07:44 PM.

  4. #124
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    WAR had access to Slashing even in ARR and the job was even more mandatory in Heavensward than it was in Stormblood. The difference with patch 4.2 was that it removed resource management from the job (and any semblance of skill, really), yet it let them retain their power imbalance. Suddenly you get an influx of players who don’t actually care about the job, but will play it because it’s trivially easy to play yet disproportionally powerful for the effort you put in. It’s bad for the job in the long run, but players ignore this out of short term greed.
    (4)

  5. #125
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lyth View Post
    WAR had access to Slashing even in ARR and the job was even more mandatory in Heavensward than it was in Stormblood. The difference with patch 4.2 was that it removed resource management from the job (and any semblance of skill, really), yet it let them retain their power imbalance. Suddenly you get an influx of players who don’t actually care about the job, but will play it because it’s trivially easy to play yet disproportionally powerful for the effort you put in. It’s bad for the job in the long run, but players ignore this out of short term greed.
    Reaper still more braindead to play than sam you know. Stop pretending you know something other than making up stuff based on just p1s fflogs data over 2 weeks of dead savage
    (2)

  6. #126
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Sure, if you play it freestyle. Remind me, what’s the entrance timer supposed to be on Death’s Design when starting Double Enshroud? And when is Triple Enshroud used? When do you go for an opener potion vs. a two minute potion?
    (2)
    Last edited by Lyth; 08-07-2022 at 09:59 PM.

  7. #127
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    'Reaper main gets offended that he doesnt have positionals and makes up stuff so he proceeds to use words he only saw in balance discord and never used in action'
    (3)

  8. #128
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Stasya View Post
    ...
    This is pretty basic stuff, to be honest, if you want to have any sort of a discussion on Reaper's design. But this is really a side tangent.

    Either way, it seems like you are incapable of responding without resorting to personal attacks, so best of luck to you.
    (2)

  9. #129
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by KurenXIV View Post
    Welp, that's the end of that:

    https://forum.square-enix.com/ffxiv/threads/467713



    The context here is super important, it means they don't give a shit how we feel. This is the "you think you want it but you don't" moment for XIV.

    Consider my sub cancelled. What a god damn shame.
    I think it's perfect, I don't know what you're complaining about and have a nice funeral.
    (1)

  10. #130
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Lyth View Post
    snip
    Always the same people with the common traits of idiocy... another Reaper main right? Obviously you based this off of FFLogs so here's the source " " The FFlogs " " that even Square uses for statistics...




    The Nr1 Representing Melee based off FFlogs in logging activity is " Reaper". You're slightly beaten in 6.1 currently by Dancer activity as 2nd in DPS.


    You can use " FFxivcensus " " as your source and then the results shifts to Samurai. I mean pick your poison.

    So even if SAM is factually the Nr1 Representing Melee? it doesn't justify the recent 6.1 Patch as better or good Job design choices. Logically, making Jobs easier + High-Performing? makes players flock to it increasing it's activity. Look at SMN as example.

    We do have different pot openers and rotations aside from the " Selfish-Rotation " of pressing every Cooldown whenever available and ignoring raid-buff alignment... but players will do what's needed to clear... and Raid-buff alignment while it maximizes DPS output? plenty of players will ignore this cause it's not required to master this to clear. If you're salty that a Samurai isn't feeding your Arcane Circle? maybe discuss that.

    Lastly, just cause it performs? does not equal it being more satisfying

    They robbed how satisfying Samurai is to play for many beyond just Kaiten removal. This includes Auto-Crits and complete nerf and change to Tenka Goken. Being Nr1 Melee representative or not has nothing to do with satisfying gameplay being removed from the game, like gauge managing for executing damage output.

    Quote Originally Posted by Naoki34 View Post
    I think it's perfect, I don't know what you're complaining about and have a nice funeral.
    That's a great opinion, but incase you missed the memo? " " SAM compiled thread, Click Here " "
    (8)

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