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  1. #131
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You can advocate for whatever you want, but it's always going to be a balancing act. If the reward : effort ratio on your job becomes too high, it becomes saturated with players and it's just awful for everyone who plays it. If you're good at what you do, other players will still respect you for playing an objectively weaker job at a higher skill level, and there's nothing more satisfying than outperforming someone else on a job that you theoretically shouldn't be able to. That's why it's actually to your advantage to play something with barriers to entry that's also slightly underpowered, so long as you're in striking range of the top. I'm just pointing out that SAM is falling into the exact same trap that WAR did, and history has a way of repeating itself.
    (3)

  2. #132
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Lyth View Post
    You can advocate for whatever you want, but it's always going to be a balancing act. If the reward : effort ratio on your job becomes too high, it becomes saturated with players and it's just awful for everyone who plays it.
    Dodging my factual statistics argument aside, now it goes into " Reward: Effort Ratio being to High ". Let me unpack this...

    Are you Implying... because Samurai enjoyment is way to high for its Effort to Reward ratio it's Fun... being to Good!? it requires to be worse so that it's fun for everyone!?

    What is this argument point what, you... you lost me what...

    Here's a better take if that's the argument point... why not make every Job more fun, better, easier barrier of entry and Complex for skill expression to please any type of player between Casual to dedicated High-End? What even is...what am I reading!? what the ...hail...

    Please tell me this is a joke... your job is to fun, there for it needs to be worse for others to have fun...that's your comeback? holy crap...

    I need to touch some water and eat some grass
    (8)

  3. #133
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    No, that's obviously not it. Because you're clearly not enjoying yourself on SAM at present, as you've made most of this subforum aware by this point.

    'Reward' here means the amount of damage you do for the effort you put in. If anyone can do what you do and reproduce your high damage result, then nobody values your work. And then the job becomes saturated with mediocre players. If you're skilled at your job, you want to maintain that barrier to entry so that what you do remains unique, while simultaneously being able to make an impact that your team can value you for. It's about thinking about the long term rather than the short term, and knowing when to ask for buffs.
    (2)

  4. #134
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Dodging my factual statistics argument aside, now it goes into " Reward: Effort Ratio being to High ". Let me unpack this...

    Are you Implying... because Samurai enjoyment is way to high for its Effort to Reward ratio it's Fun... being to Good!? it requires to be worse so that it's fun for everyone!?

    What is this argument point what, you... you lost me what...

    Here's a better take if that's the argument point... why not make every Job more fun, better, easier barrier of entry and Complex for skill expression to please any type of player between Casual to dedicated High-End? What even is...what am I reading!? what the ...hail...

    Please tell me this is a joke... your job is to fun, there for it needs to be worse for others to have fun...that's your comeback? holy crap...

    I need to touch some water and eat some grass
    I believe Lyth is saying that due to the fact the job performs so well and is easy to pick up, that of course it's going to be played often. They aren't refuting a point about subjectivity to SAM specifically.

    Though I only skimmed the conversation, so maybe I'm missing something, but I'll leave that to y'all to debate.
    (4)

  5. #135
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    There's definitely an aspect, that I hope the devs won't ignore, to multiplayer games where gameplay features will always be used simply because they offer the most reward for least effort regardless of how well designed and fun they are. I mean, you would think they'd realize it after several years of gear scummers forcing everyone to run through the CT raids because "it's faster" (but jesus christ do they not feel it after your hundredth run).

    Just like WHM is always going to be by far the most played healer no matter what because it's obviously the most accessible simply by being the only one available from level 1, in addition to having the simplest kit. Almost any player who's spent a few minutes thinking about the play-rates seems to figure this out, but for some reason the devs apparently can't because they can't stop homogenizing that entire role to hell even when they add a new class based entirely around the selling point "do damage to heal!". I guess they are just looking at WHM numbers and assuming it has to be the most fun healer and every step away into a different playstyle is a failure.

    So I don't know. It'd help me feel a lot less anxious about the future of this game if the devs did anything to show they understand this concept outside the jobs they actually play.
    (3)
    Last edited by ThorneDynasty; 08-08-2022 at 01:58 AM.

  6. #136
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Shame they show no sign of giving back kaiten and undoing the potency nerfs.
    I was considering swapping to sam if they gave it back since I am ditching healing the rest of this expansion.
    (2)

  7. #137
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Aelin_Ashryver View Post
    Shame they show no sign of giving back kaiten and undoing the potency nerfs.
    I was considering swapping to sam if they gave it back since I am ditching healing the rest of this expansion.
    We'll find out what they're gonna do this Friday. There's no way they ignore talking about SAM again right? :copium:
    (3)

  8. #138
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reese_Clairdale View Post
    I would say these statements are in direct opposition.

    Inevitably some people will find the new SAM tolerable or even enjoyable, but this isn't good for the overall health of the game, especially where playstyle diversity is concerned. 6.1 SAM has the least amount of Samurai flavor than at any other point in time.

    If people want to play the quick unrelenting striker with moderate potency per hit, MNK has been available since 1.0, which is precisely why SAM does in fact need a revert before any more changes that trend towards homogeneity are made.
    I don't see your point. I enjoy both so contradictory = bad?
    new sam is nothing like monk even at lower levels, it feels unique to itself. sam has never felt like a different job besides directional attacks.
    (1)

  9. #139
    Player
    Reese_Clairdale's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Reese Clairdale
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by smol_cofe View Post
    new sam is nothing like monk even at lower levels, it feels unique to itself. sam has never felt like a different job besides directional attacks.
    SAM's first Kenki spender is now Shinten (Lv.52 oGCD direct damage) rather than Kaiten (Lv.52 oGCD buff used on your hardest hitting GCDs, you know, the ones "you focus on building up to attack"?) This fundamentally makes it more like MNK, whose first Chakra gauge spender is now Lv.15 oGCD direct damage. Even SAM's positional attacks used to boost Kenki gain rather than affecting potency directly, once again making it more like other jobs. On the flip side, MNK has also been made more like SAM, given a mechanic at Lv.60 that boils down to collecting stickers to unleash high potency attacks.

    Whether or not you enjoy the new gameplay styles, it is undeniable that these jobs have been made more like each other, especially at lower levels. My point is that if changes like this keep being made then every job will eventually be the same.

    And yes, contradictory = bad. I don't understand how someone can grasp SAM's appeal while simultaneously being apathetic to the erosion of its identity. All you are going to achieve is confusing and frustrating anybody that engages with you.
    (5)

  10. #140
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    your break down of why it's similar is too meta to have real identity issues imo. blm and rdm both have to stand still to cast so they're identical. how I can grasp both is it still feels like a samurai trope. le methodical but lethal vs quick but deadly. think samurai champloo if you've seen it.
    (1)
    Last edited by smol_cofe; 08-08-2022 at 09:06 AM.

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