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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Marxam View Post
    Im also not a fan of how back loaded DRK's mitigation is. Excluding role skills, they only get shadow wall as your true defensive in dungeon pulls till you get TBN at 70. Dark Mind doesn't even matter. [...] It just makes leveling DRK more miserable than it needs to be.
    Quote Originally Posted by Derio View Post
    Actuall making AD cost mp would fix alot of the self sustain issues in dungeons. The real thing is the self sustain in regular content and single target situations. Its clear as day that healers have to babysit the DRK more than any other tank when it comes to simply auto attacks.
    Replace Flood of Darkness/Shadow with Abyssal Drain on an MP cost.
    It's the bare minimum of what DRK needs, honestly. You wouldn't even need to change AD's potency.

    It separates AD from C&S, it addresses our sustainability in multi-target scenarios and dungeons, it shores up our survival at an early level before we gain TBN.
    Not to mention that it makes strategizing our MP usage more important in dungeons, since before TBN we just burst it all as soon as we have it, which makes the behavior encouraged by TBN itself jarring early on; this would more naturally transition into that behavior, while adding onto what we already have.

    The fact that DRK has such limited survival tools at low levels probably stems from the removal of Dark Passenger and the recastable Abyssal Drain with old Dark Arts, and the complete lack of replacements to make up for them.

    And now we've got Shadowbringer for the "sword wave" visual, so Flood's not exactly sticking around on the grounds of being iconic. Even if it was, you could just swap Flood into the "AoE C&S" slot (just bump the potency by 10), or better yet, bring back Dark Passenger for that (especially since a Blind would be useless on bosses anyway but extremely useful in AoE so I doubt anyone will complain about not having both).
    (2)
    Last edited by Archwizard; 07-29-2022 at 09:21 PM.

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    264
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Archwizard View Post
    Replace Flood of Darkness/Shadow with Abyssal Drain on an MP cost.
    It's the bare minimum of what DRK needs, honestly. You wouldn't even need to change AD's potency.

    It separates AD from C&S, it addresses our sustainability in multi-target scenarios and dungeons, it shores up our survival at an early level before we gain TBN.
    Not to mention that it makes strategizing our MP usage more important in dungeons, since before TBN we just burst it all as soon as we have it, which makes the behavior encouraged by TBN itself jarring early on; this would more naturally transition into that behavior, while adding onto what we already have.

    The fact that DRK has such limited survival tools at low levels probably stems from the removal of Dark Passenger and the recastable Abyssal Drain with old Dark Arts, and the complete lack of replacements to make up for them.

    And now we've got Shadowbringer for the "sword wave" visual, so Flood's not exactly sticking around on the grounds of being iconic. Even if it was, you could just swap Flood into the "AoE C&S" slot (just bump the potency by 10), or better yet, bring back Dark Passenger for that (especially since a Blind would be useless on bosses anyway but extremely useful in AoE so I doubt anyone will complain about not having both).
    Honestly yeah, I don't think I'd miss Flood if they were to go that route.
    (1)