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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Just want to remind ppl that Oblation and AST Exaltation have the exact same 60 sec recast timer, same 10% dmg reduction but the latter gets a 500 potency cure at the end of its duration. Seems like an easy copy and paste fix for Oblation.

    At least when you compare WAR's ToB to SCH's Protraction, there's an obvious advantages to each version. One being stronger but on a longer cd and one being weaker but on a shorter cd. Oblation and Exaltation is literally the same but the added benefit of a cure at the end is usually better. You can't even stack two oblations on each other for a stronger effect (but still weaker than rampart since its multiplicative).

    They just need to lower the cd of TBN to 10-12 secs and see what happens. Don't even need to change the MP cost. Just lower the recast timer and I'm sure that will fix some of DRK's problems.
    (1)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Marxam View Post
    They just need to lower the cd of TBN to 10-12 secs and see what happens. Don't even need to change the MP cost. Just lower the recast timer and I'm sure that will fix some of DRK's problems.
    Really wouldn't. The MP cost is the primary limiter on TBN's cooldown, which is why the CD can afford to be so low for DRK compared to other tanks -- we won't have it every 15 seconds, unless we're conserving MP at a damage loss to our opener.
    (0)
    Last edited by Archwizard; 07-27-2022 at 04:47 PM.

  3. #3
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Archwizard View Post
    Really wouldn't. The MP cost is the primary limiter on TBN's cooldown, which is why the CD can afford to be so low for DRK compared to other tanks -- we won't have it every 15 seconds, unless we're conserving MP at a damage loss to our opener.
    In singletarget, DRK produces almost exactly 12000 MP per minute, just barely enough to hypothetically hit TBN on cooldown (if it were ever useful to hit TBN on cooldown).
    In AoE, DRK produces just shy of 15000 MP per minute, which (assuming you started the encounter with a decent amount of MP to slowly draw down) would be enough to hit TBN every 12 seconds or so effectively indefinitely.

    That change would leapfrog DRK from being roughly on par with GNB and somewhat behind PLD for mitigation+healing in dungeon pulls to being ahead of PLD by a similar margin. I honestly think it would kind of be overkill.
    (4)