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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Marxam View Post
    They just need to lower the cd of TBN to 10-12 secs and see what happens. Don't even need to change the MP cost. Just lower the recast timer and I'm sure that will fix some of DRK's problems.
    Really wouldn't. The MP cost is the primary limiter on TBN's cooldown, which is why the CD can afford to be so low for DRK compared to other tanks -- we won't have it every 15 seconds, unless we're conserving MP at a damage loss to our opener.
    (0)
    Last edited by Archwizard; 07-27-2022 at 04:47 PM.

  2. #2
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Archwizard View Post
    Really wouldn't. The MP cost is the primary limiter on TBN's cooldown, which is why the CD can afford to be so low for DRK compared to other tanks -- we won't have it every 15 seconds, unless we're conserving MP at a damage loss to our opener.
    In singletarget, DRK produces almost exactly 12000 MP per minute, just barely enough to hypothetically hit TBN on cooldown (if it were ever useful to hit TBN on cooldown).
    In AoE, DRK produces just shy of 15000 MP per minute, which (assuming you started the encounter with a decent amount of MP to slowly draw down) would be enough to hit TBN every 12 seconds or so effectively indefinitely.

    That change would leapfrog DRK from being roughly on par with GNB and somewhat behind PLD for mitigation+healing in dungeon pulls to being ahead of PLD by a similar margin. I honestly think it would kind of be overkill.
    (4)