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  1. #11
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    Then toss 20 clears of ultimate then. IDK. Would be substantially better than smooth training through a bunch of dungeons begging for coms. Either that or just get rid of mentors all together.
    Still doesn't math right.

    Being able to clear Ultimate is an entirely different skillset than being able to run casual dungeons. Same with Savages. Heck, Savage requires an entirely different mindset/skillset than extremes.

    The problem isn't what mentors are able to clear, the problem is in what is the incentive for them to become a mentor - is it helping, or is it getting the mount, or both? Because if it's both, good. If it's just helping, good. If it's just getting the mount - regardless, they're not going to be a good mentor.
    (21)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #12
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's true that no one respects Combat mentors, because many (not all) have no idea how the game works, picked it up for the crown or mount grind and faceroll dungeons are not a measure of player knowledge.

    But ...no one respects skilled players who know what they're talking about either. They just see them as sweaty tryhard elitists and take advice as a personal attack. They don't want advice, they just want to mash random buttons or spam Cure I and be praised for it.

    This game is split between veteran players and casuals and both sides strongly resent each other. At the same time the casual side doesn't want to take advice from a fellow casual either or respect it (unless the fellow casual is telling them they're doing good). Since the game constantly reinforces the mentality that "ff14 is casual, play as badly as you like, it's a good thing not to care!" the only people who need advice are conditioned to resist it.

    Thus there just isn't a need for mentorship.
    (24)

  3. #13
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kaurhz View Post
    I would say remove mentors as they cannot get the system to align with what their goals are honestly. Not to mention the community has this strange warped perception that battle mentors must be skilled in absolutely every encounter in the game. When this is simply untrue, largely. The mentor system is just designed to pretty much be a tour guide for players. E.g., "When do I get my first Chocobo", "What quest do I need to unlock flying?", "When do I reach [x] expansion in the MSQ?"

    That being said, players stop being sprouts and beginners to the game long before they get to the current raid tier so the proposal of clearing it is pointless, honestly.



    You are missing the point. The point is that being good at something doesn't always necessarily qualify you to be a good mentor in and of itself.
    One other thought I had is that you don't get the sprout title removed until either you have 200 hours of game played at max level plus 200 instances completed on a max level job or completing a current tier savage fight.
    (0)

  4. #14
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    The crowns ultimately mean nothing so I'm still in favor of just removing them.
    (3)

  5. #15
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MilkieTea View Post
    Still doesn't math right.

    Being able to clear Ultimate is an entirely different skillset than being able to run casual dungeons. Same with Savages. Heck, Savage requires an entirely different mindset/skillset than extremes.

    The problem isn't what mentors are able to clear, the problem is in what is the incentive for them to become a mentor - is it helping, or is it getting the mount, or both? Because if it's both, good. If it's just helping, good. If it's just getting the mount - regardless, they're not going to be a good mentor.
    I'd argue that mentors shouldn't have a mount to get or a special roulette that gives you additional rewards. You only become a mentor to help others.
    (6)

  6. #16
    Player
    Paintballrulz's Avatar
    Join Date
    Jun 2013
    Posts
    74
    Character
    Bayar Goro
    World
    Cactuar
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Yeastyloins View Post
    Sure, but I'd argue they would be a better mentor than some rat who no mit tanked their way through ARR content for 2 months begging for coms.
    I don't think you realize how bad your suggestion is. As far as i'm concerned, the place i see the most "toxicity" is in Savage Raids. Not only that, you're just shifting from dungeons to savage, which in the end is the same exact concept.

    The only way to make mentor "viable" in my opinion and not just a useless badge is to make a new area/zone where people that wants to mentor can go and chill and wait for new players to come in and ask for help on certain mechanics/rotations. The Mentor system itself should be removed completely, it serves literally no purpose beside inflating one's ego. If you really want to help new players, you shouldn't need a shiny badge to do so.
    (8)

  7. #17
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    I'd argue that mentors shouldn't have a mount to get or a special roulette that gives you additional rewards. You only become a mentor to help others.
    I'd argue that being a tank shouldn't give you a special mount either, then. You only become a tank to complete your role in roulettes and instanced content, or play through the story.

    I'd also argue that PvP shouldn't give any rewards either - you should only become a PvPer to enjoy ganking others to oblivion.

    Obviously, these are nonsense assertions, same as yours. The mentor roulette is a piece of content same as any other content, and it's already thankless enough as is.
    (16)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  8. #18
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Liam_Harper View Post
    This game is split between veteran players and casuals and both sides strongly resent each other.
    I agree that the forum is strongly resentful, but I think that the vast majority of actual players don't really care about any of this and just play the game.
    (19)

  9. #19
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Paintballrulz View Post
    I don't think you realize how bad your suggestion is. As far as i'm concerned, the place i see the most "toxicity" is in Savage Raids. Not only that, you're just shifting from dungeons to savage, which in the end is the same exact concept.

    The only way to make mentor "viable" in my opinion and not just a useless badge is to make a new area/zone where people that wants to mentor can go and chill and wait for new players to come in and ask for help on certain mechanics/rotations. The Mentor system itself should be removed completely, it serves literally no purpose beside inflating one's ego. If you really want to help new players, you shouldn't need a shiny badge to do so.
    Put the badge on, you're yelled at for helping. Take the badge off and you're told you don't know what you're talking about. It really is thankless lol. Regardless, I actually like this suggestion!
    (6)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  10. #20
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Paintballrulz View Post
    I don't think you realize how bad your suggestion is. As far as i'm concerned, the place i see the most "toxicity" is in Savage Raids. Not only that, you're just shifting from dungeons to savage, which in the end is the same exact concept.

    The only way to make mentor "viable" in my opinion and not just a useless badge is to make a new area/zone where people that wants to mentor can go and chill and wait for new players to come in and ask for help on certain mechanics/rotations. The Mentor system itself should be removed completely, it serves literally no purpose beside inflating one's ego. If you really want to help new players, you shouldn't need a shiny badge to do so.
    The issue is that this community has somehow made giving feedback no matter how polite an infringement on a player's agency and harassment. Even more so, players just ignore feedback more often than not. And given there is no feedback game side about what a player is doing and the game being piss easy, new plays don't ever think to seek out additional resources unless its placed right in front of them.
    (3)

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